[Bf-interface] Modifier UI Proposals

Julian Eisel eiseljulian at gmail.com
Sun May 10 17:00:15 CEST 2015


Well, better late than never ;)

Of course the drag & drop way is still an option (code is basically
done, just needs a bit of cleanup + nice animations), but I also tend
a bit more to the node approach. Could be the start of something
interesting.

On Fri, May 8, 2015 at 4:45 PM, Jonathan Williamson
<jonathan at cgcookie.com> wrote:
> Sorry for the late reply.
>
> That modifier proposal is quite nice and very in-depth, but when we last
> actively discussed this we opted for the drag and drop proposal:
> https://developer.blender.org/T38178
>
> If not the drag and drop then definitely nodes. Nodes are probably the most
> future-proof, ideal revamp of the modifier system.
>
> Jonathan Williamson
> http://cgcookie.com
>
> On Mon, Apr 27, 2015 at 5:40 AM, Antony Riakiotakis <kalast at gmail.com>
> wrote:
>>
>> I've seen this before and it totally looks like a +1
>>
>> On 26 April 2015 at 22:25, Julian Eisel <eiseljulian at gmail.com> wrote:
>> > Hi there,
>> >
>> > Today someone on IRC pointed to a proposal for the Modifier UI, which
>> > seems mocked out pretty well and I think it's worth checking:
>> > http://tenderlovingdesign.com/storage/blender/Modifier_Proposal.pdf
>> > Looks like it is already a bit old but still up-to-date.
>> >
>> > Campbell on the other hand said we should start looking into a node
>> > based modifier system, which also sounds interesting and straight
>> > forward: You have an Object as input, a list of modifiers visualized
>> > as a chain of nodes, and the derived output.
>> > This could also be the base for a more advanced modifier system, see
>> > the new Creation Graph in 3ds Max.
>> >
>> > I'd like to see this discussed by the UI-team, it's time that we get
>> > something done together again.
>> >
>> > Cheers,
>> > - Julian -
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