[Bf-gamedev] Code style in the BGE

Campbell Barton ideasman42 at gmail.com
Mon Mar 16 04:49:47 CET 2015


Cycles code-style is reasonably different to the rest of Blender, but
its not really such a problem since its in "intern/".

We already have C++ code in "source/" which follows Blender's style,
(compositor, freestyle, collada, render/intern/raytrace & parts of
imbuf).

On Fri, Mar 13, 2015 at 11:02 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> I think it's fine. But I wonder if we should follow Cycle's style
> instead of Blender, since Cycles is also C++.
>
> Either way I think to have a standard for code style (for new files at
> least) is benefitial.
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2015-03-12 19:32 GMT+01:00 Sybren A. Stüvel <sybren at stuvel.eu>:
>> On Thu, Mar 05, 2015 at 06:37:10PM -0800, Jacob Merrill wrote:
>>> if they unify the style and organize the code, this will speed
>>> development right?
>>
>> Yes.
>>
>> --
>> Sybren A. Stüvel
>>
>> http://stuvelfoto.nl/
>> http://stuvel.eu/
>>
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-- 
- Campbell


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