[Bf-gamedev] I am here to program!!!

FRANCISCO ORTIZ chicortiz at gmail.com
Mon Sep 1 00:27:45 CEST 2014


Hi Smoky,

The old implementation of verse (verse 1.0/Uni-verse) is more minimalistic,
since I can't find the source online here is a download link of the SVN:

https://drive.google.com/file/d/0Byr4NYScNOlRLTZwWWRVSzgyTWM/edit?usp=sharing


Yours,

Ortiz


On 31 August 2014 19:17, <mail at smokythaklown.com> wrote:

>  Thank you, this is a great project!! I have some researching to do, keep
> on blending!
>
> On 31-08-2014, FRANCISCO ORTIZ wrote:
>
>  Hello Smokythaklown!
> Your long message is deeply appreciated :)
> I think you should spend some time looking at the Uni-verse project. The
> Blender Foundation is not taking care of it at the moment, but there is a
> lot of talented people that still Love the project:
> http://en.wikipedia.org/wiki/Verse_protocol
> Yours,
> Ortiz
>
>
> On 31 August 2014 09:00, <mail at smokythaklown.com> wrote:
>
>>  Jacob - awesome torch rig
>>
>> Im not sure what you mean by verse style collaboration(sounds dope), but
>> i imagine a type of workflow where you enable the network panel where
>> blender will list all blender applications  in the area, and be able to
>> interact with each users application in real time copy pasting objects,
>> linking materials, saving a local copy of a texture or model, fixing each
>> others scripts,appending scenes from one computer to all or some or one
>> application in the network.. Things need to be possible like rasterizing
>> some one elses cursor with a different color and screen cast keys for
>> teaching students blender in real time rather then a whole class watching
>> some one elses screen and flipping back and forth to keep up  with a lesson
>> allowing not only the teachers to interact with your blender, but also the
>> other students may also be able to look through your setup to help solve
>> your problem  without having the teacher stop the lesson to help one
>> student. Make a nice simple clean chat module with a walkie talkie type
>> microphone overide so only one person can talk at a time. Making this
>> system visually node based like the compositor, such as if a blender
>> application is in the area, the node will popup, and it will have in and
>> out channel for specific environment , . And just as these nodes work with
>> blender environment, they will work for blender game engine sending and
>> receiving  all sorts of information and utilizing the network as an overall
>> processor meaning if theres a network of 20-30 people with all sorts of gpu
>> cards the actual game being calculated would be able to have cycles real
>> time raytracing algorithm possible in real time. Interactive/adaptive game
>> lobby, each node in the network has the possibility to centralize
>> information configured within his blend (like hosting his game or a mode
>> and map within a main game) allowing people to just plug and play into his
>> world adding your computer to process that specific game in the lobby while
>> always being apart of a bigger network allowing the resource of non used
>> computing power of the entire network.
>>
>> Simple example, i make a game like battlefield... i distribute my game as
>> a blend file to just plug and play and not only do you have a fully
>> functional game with networking available for infinite player lan games,but
>> the entire game can be worked on and tested having 2 final node
>> destinations  every node commits complete pieces  to *one is individual
>> location for final files, one is its backup on a seperate machine, and
>> everybody on the networks machine will have a local copy of everything
>> syncronized to the output of the final files so when someone completes a
>> piece they connect to the final node input to which they overwrite or add
>> files that will then be outputted and sync with the network . I mean the
>> more i write the more im understanding what im actually trying to do.
>>
>>
>>
>> On 31-08-2014, Jacob Merrill wrote:
>>
>> I for one welcome our new decentralized overlords.
>> Will this allow for Verse style collaberation?
>> Any work to making the BGE use bpy to edit and return models?
>> In game editing?
>> :D
>>
>>
>> On Sat, Aug 30, 2014 at 7:05 PM, <mail at smokythaklown.com> wrote:
>>
>>>  Thank you for the response, im aware of the current method using the
>>> sockets ive seen also old jims setups,  what i intended was to get started
>>> on more of a open mesh network built within blender to dynamically connect
>>> blender to blender programs in work environments for a solid pipeline ,but
>>> by also making the decentralized network able to handle more connections
>>> from one connection making a huge lan/intranet (w.e) game possible up to
>>> thousands and millions of people by  using every computer/router as a
>>> transfer point node.. I havent really understand what im talking about
>>> except that i must do it!! I see the fbi uses python (plone) for content
>>> management, and python zope (server)  having to inevitably convert
>>> everything to php css html java for a web browser to view, this is the end
>>> of all other programming languages in my opinion, as well as internet
>>> browsers... it is obvious the way computers connect and deal with
>>> information over a network needs to change so ima try to get blender game
>>> engine way out there in the future
>>>
>>> - best explanation.. sorry for the long letter
>>>
>>>
>>>
>>>
>>>
>>> On 30-08-2014, FRANCISCO ORTIZ wrote:
>>>
>>> Hello... smokythaklown?
>>>
>>> This is a very basic setup for the blender game engine and networking
>>> (Blender 2.65):
>>>
>>> http://blenderartists.org/forum/archive/index.php/t-278975.html
>>>
>>> A more serious effort was being done by agoose77:
>>>
>>> http://blenderartists.org/forum/member.php?68706-agoose77
>>>
>>> Yours,
>>>
>>> Ortiz
>>>
>>>
>>>
>>>
>>> On 30 August 2014 19:30, <mail at smokythaklown.com> wrote:
>>>
>>>>  Hello, i would like to contribute in public domain a project i am
>>>> considering for blender. I began using blenders game engine a week or so
>>>> ago for the first time and realized something very important, the
>>>> networking. I am relatively new to python and we get along, so im ready to
>>>> hop in and start coding (i love blender more then my wife) but i just need
>>>> a little heads up on how to work with the future of networking (software
>>>> directed networks) for blender environments , by the way is something being
>>>> done about blending blenders python api or will one get discontinued, which
>>>> one to work with... Is webpy something to look at.. Anything helps thanks
>>>> in advance
>>>>
>>>>
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>>>>
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