[Bf-gamedev] Annoucement: Better Collada Exporter for Blender!

Michael Knubben michaelknubben at gmail.com
Sat Oct 11 15:24:33 CEST 2014


Sam: is there a way to set a preset to always be default? Because I didn't
think so.

Either way, I think if you compare the outcome if people accidentally leave
'export selected' on is much less bad than when they accidentally leave it
off!

http://flickr.com/photos/michaelknubben/

On Fri, Oct 10, 2014 at 7:59 PM, Juan Linietsky <reduzio at gmail.com> wrote:

> I don't think the current exporter has any advantage at this point, quite
> the contrary.
> Blender devs are not interested on it though (seems proper export to game
> engines using open formats is always low priority), so I'll just maintain
> this on my own.
>
> On Fri, Oct 10, 2014 at 11:37 AM, Sam Brubaker <sam at worldsday.org> wrote:
>
>> @Michael: Could that be achieved by adding an Operator Preset in the top
>> menu?
>>
>> @Juan: Thank you for making this exporter! It looks terrific. If it truly
>> is more robust than the built-in exporter, Is there any reason that this
>> new one shouldn't supplant the built-in one? What remaining advantages
>> would the built--in exporter have over yours?
>>
>> On Fri, Oct 10, 2014 at 7:45 AM, Juan Linietsky <reduzio at gmail.com>
>> wrote:
>>
>>> I've been trying to figure out how to keep export options saved inside
>>> the blend file, but didn't have much success.
>>>
>>>
>>> On Fri, Oct 10, 2014 at 2:44 AM, Michael Knubben <
>>> michaelknubben at gmail.com> wrote:
>>>
>>>> I've had resistance to this before, so we'll see were the goes, but:
>>>> could 'export selected' please be a default? I work with a lot of highpoly
>>>> data that I bake to textures externally, and the amount of times I've
>>>> accidentally exported multiple meshes at 4 million tris is beyond counting!
>>>> This usually crashes blender, or at the very least takes a long time, and
>>>> my colleagues and I have long wished for a different default behaviour :)
>>>> On 10 Oct 2014 05:48, "Juan Linietsky" <reduzio at gmail.com> wrote:
>>>>
>>>>>
>>>>> Godot site is still under construction, but I've decided to publish my
>>>>> Collada exporter by myself, given the lack of will to include it in Blender.
>>>>>
>>>>> This plugin is very battle-tested, and files written by it can be read
>>>>> by most DCCs and engines.
>>>>> It's the most efficient, complete, mature, and featured Collada
>>>>> exporter ever written for Blender.
>>>>> It supports almost every Collada feature and several more than the
>>>>> built-in one. Best of all, it's only 1400 lines of python code. No
>>>>> dependencies.
>>>>>
>>>>> Feature list:
>>>>>
>>>>>
>>>>>    - Export all supported nodes in the format:
>>>>>       - Meshes
>>>>>       - Lights (Omni, Directional, Spot and Ambient)
>>>>>       - Cameras
>>>>>       - Spline Curves (paths)
>>>>>       - Armatures (mesh objects must be children of them).
>>>>>       - Empty Objects
>>>>>    - Bones with proper rest information.
>>>>>    - Shape Keys
>>>>>    - Combined Shape Keys + Armature deform.
>>>>>    - Materials and Textures
>>>>>    - Automatic handling of texture paths (conversion to relative).
>>>>>    - Optional copying of textures on export.
>>>>>    - Standard Extensions for double-sided geometry.
>>>>>    - Standard Extensions for  normal maps.
>>>>>    - Geometry Optimization (creation of indices and triangulation).
>>>>>    - Export Masks (By Selection, Layer or Object Type).
>>>>>    - Full animation support for objects, bones and shape keys.
>>>>>    - Support for exporting all clips in the scene, including shape
>>>>>    keys via set-driven keys.
>>>>>    - Baking of curves and constraints during animation export.
>>>>>
>>>>> Screenshots:
>>>>>
>>>>> [image: bc1]
>>>>>
>>>>> [image: bc2]
>>>>>
>>>>> Home:
>>>>>
>>>>> http://www.godotengine.org/wp/better-collada-exporter/
>>>>>
>>>>> Cheers!
>>>>>
>>>>> Juan
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Bf-gamedev mailing list
>>>>> Bf-gamedev at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-gamedev
>>>>>
>>>>>
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