[Bf-gamedev] ART-like auto-rigger suggestion
Crs Mrn
mahri726 at gmail.com
Fri May 2 09:47:00 CEST 2014
Hi. Epic Games released Animation and Rigging Toolkit for Maya only. It
would be great if something similar could be created for Blender. As
current rigging systems, there is Rigify. However, it was never meant for
game development, so there are issues for it on this task. It would be very
cool for Blender to have a system that rigs rapidly armatures for games,
with an ART-like workflow.
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