[Bf-gamedev] GSOC proposal? ES rasterizer + Raspberry Pi
Arnaud Loonstra
arnaud at sphaero.org
Fri Mar 14 08:29:31 CET 2014
It would definitely pave the way. I haven't played with Parrallela
(yet). I'm naming Raspberry Pi on purpose since it is a very minimal
platform with good drivers. The idea is to have a general openGL ES
rasterizer so the gameengine could run on embedded hardware. If it'll
run linux and ES there should no reason why it shouldn't work.
Rg,
Arnaud
On 03/13/2014 09:39 PM, Jacob Merrill wrote:
> Would this allow blender to run on a Parallela?
>
>
> On Thu, Mar 13, 2014 at 1:20 PM, Arnaud Loonstra <arnaud at sphaero.org
> <mailto:arnaud at sphaero.org>> wrote:
>
> Hi All,
>
> I was wondering if a proposal like the following would be suitable for
> GSOC? I've followed a template found on wiki.blender.org
> <http://wiki.blender.org>
>
> Any comments/feedback?
>
> Rg,
>
> Arnaud.
>
> Name
>
> Arnaud Loonstra
>
> Email / IRC / WWW
>
> Email: arnaud at z25.org <mailto:arnaud at z25.org>
> IRC: sphaero_z25
> WWW: http://www.z25.org / http://www.sphaero.org
> GIT: http://github.com/sphaero
>
> Additional Contact Info
>
> Phone: later
>
> Physical Address:
> Concordiastraat 67a
> 3551EM Utrecht
> The Netherlands
>
> Synopsis
>
> OpenGL ES Rasterizer for Game Engine. Raspberry PI support for
> game engine.
>
> Benefits to Blender
>
> With an OpenGL ES Rasterizer the game engine can target embedded
> hardware like the Raspberry PI or Beagleboard. Also the ES rasterizer is
> a first requirement for getting support for Android.
>
> Deliverables
>
> The blenderplayer will run on the Raspberry PI based using
> standard
> openGLES. Standard .blend files run natively.
>
> Project Details
>
> A more detailed description.
>
> Project Schedule
>
> I'm not sure how much work this will require but the work can
> be based on the previous attempt to port the Blenderplayer
> to Android.
> * researching the current openGL rasterizer
> * setting up a dev environment solely focused on the Blenderplayer
> * Initial openGLES porting on x86(_64)
> * Initial ARM porting
> * Full openGL ES ARM port
> * porting shaders
> * wrapping up/finalizing documentation
>
> I do expect to be on vacation for 3 weeks. But this will only
> mean I can't be online fulltime.
>
> Bio
>
> I'm Arnaud Loonstra currently doing a Master study in Media
> Technology at the Leiden Institute for Advanced Computer Science
> (LIACS). I've been involved in Blender since around 2000 and since the
> 2.5 release this has progressed to working with the source of Blender as
> well. Many example projects from the Z25 Foundation I have done with
> Blender. I'm mostly interested in realtime applications with Blender
> therefore my focus is on the Game Engine. In the past I've written a
> Blenderplayer for the Raspberry PI using OpenFrameworks. I have
> submitted some minor bug reports and patches to Blender (GE) but nothing
> really substantive. I'm an experienced C and Python programmer although
> I'll admit that openGL ES is an area I've only recently touched upon.
>
>
>
>
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