[Bf-gamedev] GSOC proposal? ES rasterizer + Raspberry Pi

Jacob Merrill blueprintrandom1 at gmail.com
Thu Mar 13 21:39:19 CET 2014


Would this allow blender to run on a Parallela?


On Thu, Mar 13, 2014 at 1:20 PM, Arnaud Loonstra <arnaud at sphaero.org> wrote:

> Hi All,
>
> I was wondering if a proposal like the following would be suitable for
> GSOC? I've followed a template found on wiki.blender.org
>
> Any comments/feedback?
>
> Rg,
>
> Arnaud.
>
> Name
>
>      Arnaud Loonstra
>
> Email / IRC / WWW
>
>      Email: arnaud at z25.org
>      IRC: sphaero_z25
>      WWW: http://www.z25.org / http://www.sphaero.org
>      GIT: http://github.com/sphaero
>
> Additional Contact Info
>
> Phone: later
>
> Physical Address:
>      Concordiastraat 67a
>      3551EM Utrecht
>      The Netherlands
>
> Synopsis
>
>      OpenGL ES Rasterizer for Game Engine. Raspberry PI support for
>      game engine.
>
> Benefits to Blender
>
>      With an OpenGL ES Rasterizer the game engine can target embedded
> hardware like the Raspberry PI or Beagleboard. Also the ES rasterizer is
> a first requirement for getting support for Android.
>
> Deliverables
>
>      The blenderplayer will run on the Raspberry PI based using standard
> openGLES. Standard .blend files run natively.
>
> Project Details
>
>      A more detailed description.
>
> Project Schedule
>
>      I'm not sure how much work this will require but the work can
>      be  based on the previous attempt to port the Blenderplayer
>      to Android.
>      * researching the current openGL rasterizer
>      * setting up a dev environment solely focused on the Blenderplayer
>      * Initial openGLES porting on x86(_64)
>      * Initial ARM porting
>      * Full openGL ES ARM port
>      * porting shaders
>      * wrapping up/finalizing documentation
>
>      I do expect to be on vacation for 3 weeks. But this will only
>      mean I can't be online fulltime.
>
> Bio
>
>      I'm Arnaud Loonstra currently doing a Master study in Media
> Technology at the Leiden Institute for Advanced Computer Science
> (LIACS). I've been involved in Blender since around 2000 and since the
> 2.5 release this has progressed to working with the source of Blender as
> well. Many example projects from the Z25 Foundation I have done with
> Blender. I'm mostly interested in realtime applications with Blender
> therefore my focus is on the Game Engine. In the past I've written a
> Blenderplayer for the Raspberry PI using OpenFrameworks. I have
> submitted some minor bug reports and patches to Blender (GE) but nothing
> really substantive. I'm an experienced C and Python programmer although
> I'll admit that openGL ES is an area I've only recently touched upon.
>
>
>
>
> --
> w: http://www.sphaero.org
> t: http://twitter.com/sphaero
> g: http://github.com/sphaero
> i: freenode: sphaero_z25
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