[Bf-gamedev] Smooth object Quixel

Vaillant Aurelien aurelienvlt at free.fr
Tue Jul 8 10:18:34 CEST 2014


Ho great, thanks !

Le 08/07/2014 04:10, metalliandy a écrit :
> Vaillant,
>
> I just spoke to one of the Quixel guys on IM and he's put it on their 
> bug list. Should get a fix soon.
>
> -Andy
>
> On 07/07/2014 18:57, Vaillant Aurelien wrote:
>> Quixel Suite can use only .obj !
>>
>> It's for export.
>> I can't unterstand if it's a bug of Quixel or Blender.
>>
>> Thanks for your reply.
>>
>> Le 07/07/2014 16:02, metalliandy a écrit :
>>> Any reason why you can't use .obj instead of .fbx?
>>> .obj in Blender now fully supports smoothing groups and split normals. :)
>>>
>>> -Andy
>>>
>>> On 07/07/2014 11:59, Vaillant Aurelien wrote:
>>>> Ok, thanks for your reply.
>>>>
>>>> Le 07/07/2014 12:10, Bastien Montagne a écrit :
>>>>> Hi,
>>>>>
>>>>> Unfortunately, my gamedev-related time is currently completely sucked by
>>>>> FBX black hole... So no progress on custom split normals support (which
>>>>> also includes importing them). Basic working code does exists (including
>>>>> import for FBX), but it needs more work before we can consider it
>>>>> master-ready. :/
>>>>>
>>>>> Bastien
>>>>>
>>>>> Le 07/07/2014 11:22, Vaillant Aurelien a écrit :
>>>>>> Hello,
>>>>>> i work with NDO/DDO (the quixel suite), but i can't keep the smooth to
>>>>>> my object. If a open my objet to 3DS Max or Marmoset Engine no soucis.
>>>>>> Work with Blender 2.71. A new build with Split normal as avaible ??
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>> -- 
>> Cordialement,
>> Vaillant Aurelien
>>
>> Portfolio <http://aurelienvlt.free.fr>.
>>
>>
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>
>
>
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-- 
Cordialement,
Vaillant Aurelien

Portfolio <http://aurelienvlt.free.fr>.
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