[Bf-gamedev] Smooth object Quixel

metalliandy metalliandy666 at googlemail.com
Tue Jul 8 04:10:58 CEST 2014


Vaillant,

I just spoke to one of the Quixel guys on IM and he's put it on their 
bug list. Should get a fix soon.

-Andy

On 07/07/2014 18:57, Vaillant Aurelien wrote:
> Quixel Suite can use only .obj !
>
> It's for export.
> I can't unterstand if it's a bug of Quixel or Blender.
>
> Thanks for your reply.
>
> Le 07/07/2014 16:02, metalliandy a écrit :
>> Any reason why you can't use .obj instead of .fbx?
>> .obj in Blender now fully supports smoothing groups and split normals. :)
>>
>> -Andy
>>
>> On 07/07/2014 11:59, Vaillant Aurelien wrote:
>>> Ok, thanks for your reply.
>>>
>>> Le 07/07/2014 12:10, Bastien Montagne a écrit :
>>>> Hi,
>>>>
>>>> Unfortunately, my gamedev-related time is currently completely sucked by
>>>> FBX black hole... So no progress on custom split normals support (which
>>>> also includes importing them). Basic working code does exists (including
>>>> import for FBX), but it needs more work before we can consider it
>>>> master-ready. :/
>>>>
>>>> Bastien
>>>>
>>>> Le 07/07/2014 11:22, Vaillant Aurelien a écrit :
>>>>> Hello,
>>>>> i work with NDO/DDO (the quixel suite), but i can't keep the smooth to
>>>>> my object. If a open my objet to 3DS Max or Marmoset Engine no soucis.
>>>>> Work with Blender 2.71. A new build with Split normal as avaible ??
>>>>> _______________________________________________
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>
> -- 
> Cordialement,
> Vaillant Aurelien
>
> Portfolio <http://aurelienvlt.free.fr>.
>
>
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