[Bf-gamedev] HTML 5 exporter from BGE

Jacob Merrill blueprintrandom1 at gmail.com
Wed Sep 25 02:13:28 CEST 2013


I would love to, I need to finish wrectified (my current project) and then
I will start looking under the hood :D

I have come along way in learning coding thanks to the BGE,
and would love to return the favor.


On Tue, Sep 24, 2013 at 3:45 PM, Dalai Felinto <dfelinto at gmail.com> wrote:

> > About the feasibility of the resurrection of the port for android, is
> there any interest from the community for such a feature?
>
> Definitively. But unless you are considering to step up and join the
> development team (which you should by the way ;), I'm afraid this is a
> project we will all have to wait for.
>
> > Another question, would it not increase the exposure of the BGE, as well
> as make it look much more mature to developers?
>
> Sure, but was that ever enough for something to get into Blender? I can
> think of a few (lots actually) of features that fall into that same
> description and unfortunately don't get into Blender for the lack of coders
> or because there are other priorities (as far as allocating Blender
> Foundation funded developers go, as I said, there is nothing stop someone
> from picking up where it was left).
>
> It's good to remember that the main BGE development is currently relying
> on the contribution of coders and users in their spare time.
>
>
> Cheers,
> Dalai
>
>
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>
>> Ahh, for some reason I was under the impression that burster used webGL
>> and HTML5....
>>
>> I see,
>>
>> About the feasibility of the resurrection of the port for android,
>> is there any interest from the community for such a feature?
>>
>> Another question, would it not increase the exposure of the BGE, as well
>> as
>> make it look much more mature to developers?
>>
>>
>> On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com>wrote:
>>
>>> Hi Jacob,
>>>
>>> Burster does not run on html5 (where did you get that idea from?).
>>> It's basically a Blenderplayer wrapped in a plugin structure.
>>>
>>> In other words, Burster itself brings Blender no further into the mobile
>>> platforms.
>>> That said, there is an old gsoc project that got Blender rudimentary
>>> running in Android.
>>>
>>> It's currently on hold, but it seemed feasible from the look of it (it
>>> involves first to port all Blender code to OpenGLES, to be compatible with
>>> the mobile hardware).
>>>
>>> Cheers,
>>> Dalai
>>> --
>>> blendernetwork.org/dalai-felinto
>>> www.dalaifelinto.com
>>>
>>>
>>> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>>>
>>>>  I have seen a plugin called Burster that allows blender games to run
>>>> in a browser,
>>>>
>>>> If I am correct in assuming the most of the next gen smartphones run
>>>> html 5, and could support such a plugin, it would mean that a blender game
>>>> could be published to run on a IOS, android etc platform.
>>>>
>>>> Is this at all feasible?
>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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>
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