[Bf-gamedev] HTML 5 exporter from BGE

Dalai Felinto dfelinto at gmail.com
Wed Sep 25 00:45:40 CEST 2013


> About the feasibility of the resurrection of the port for android, is
there any interest from the community for such a feature?

Definitively. But unless you are considering to step up and join the
development team (which you should by the way ;), I'm afraid this is a
project we will all have to wait for.

> Another question, would it not increase the exposure of the BGE, as well
as make it look much more mature to developers?

Sure, but was that ever enough for something to get into Blender? I can
think of a few (lots actually) of features that fall into that same
description and unfortunately don't get into Blender for the lack of coders
or because there are other priorities (as far as allocating Blender
Foundation funded developers go, as I said, there is nothing stop someone
from picking up where it was left).

It's good to remember that the main BGE development is currently relying on
the contribution of coders and users in their spare time.


Cheers,
Dalai


--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>

> Ahh, for some reason I was under the impression that burster used webGL
> and HTML5....
>
> I see,
>
> About the feasibility of the resurrection of the port for android,
> is there any interest from the community for such a feature?
>
> Another question, would it not increase the exposure of the BGE, as well as
> make it look much more mature to developers?
>
>
> On Tue, Sep 24, 2013 at 2:27 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> Hi Jacob,
>>
>> Burster does not run on html5 (where did you get that idea from?).
>> It's basically a Blenderplayer wrapped in a plugin structure.
>>
>> In other words, Burster itself brings Blender no further into the mobile
>> platforms.
>> That said, there is an old gsoc project that got Blender rudimentary
>> running in Android.
>>
>> It's currently on hold, but it seemed feasible from the look of it (it
>> involves first to port all Blender code to OpenGLES, to be compatible with
>> the mobile hardware).
>>
>> Cheers,
>> Dalai
>> --
>> blendernetwork.org/dalai-felinto
>> www.dalaifelinto.com
>>
>>
>> 2013/9/24 Jacob Merrill <blueprintrandom1 at gmail.com>
>>
>>>  I have seen a plugin called Burster that allows blender games to run
>>> in a browser,
>>>
>>> If I am correct in assuming the most of the next gen smartphones run
>>> html 5, and could support such a plugin, it would mean that a blender game
>>> could be published to run on a IOS, android etc platform.
>>>
>>> Is this at all feasible?
>>>
>>>
>>>
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>>>
>>>
>>
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>
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