[Bf-gamedev] Texture Baking Maps - Proposal

metalliandy metalliandy666 at googlemail.com
Thu Oct 31 18:21:32 CET 2013


Hey guys,

I have already chatted with Brecht about this but I will summarise my 
opinions below.

I think that there are some interesting ideas in the proposal but feel 
that this might be getting more complicated than it actually needs to be.
Having the per object presets for baking isnt really needed as you would 
generally want all the maps to have exactly the same settings for 
margin, AA and use the same cages etc.

The workflow I would expect is that the user selects objects as they do 
now (HP then LP), select the maps they want to bake, the size of the 
maps etc. and then hit bake with the only difference to now is that they 
have multiple maps selected which Blender would automatically create 
with the appropriate suffixes.
The cage would already be set up before they hit bake and Blender would 
look for a cage in a selected mesh somewhere or it could be added 
manually in a similar fashion to how we select stuff like vertex groups now.

I would still want this to be still be in the render panel vs anywhere 
else and you are rendering maps so it is the first place that you would 
look.

Cheers,

-Andy

On 31/10/2013 15:23, Dalai Felinto wrote:
> Dear all,
>
> Brecht, Jonathan and I had a meeting after the Blender Conference to 
> tackle a re-design for how we bake textures in Blender.
>
> The proposal is explained in the "Bake Maps" section here:
> https://docs.google.com/document/d/1mp3EZZPNpODGzUcU2ZV39iZIyBx_ZesxnMklejODJXA/edit
>
> I would like to work on that after I'm done with my current 
> assignment. So although there is no rush, the sooner we have the 
> design set on stone the better.
>
> I added a mockup of the UI, though the focus here is on workflow and 
> functionality. The core idea is that you should be able to re-bake a 
> bunch of maps by selecting an object (or multiple objects) and press 
> bake. For the first bake you would still need to set things up manually.
>
> Thanks,
> Dalai
> --
> blendernetwork.org/dalai-felinto <http://blendernetwork.org/dalai-felinto>
> www.dalaifelinto.com <http://www.dalaifelinto.com>
>
>
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