[Bf-gamedev] UV editing support in shape-keys
Aubrey Serr
aubrey at wolfire.com
Fri Oct 4 17:27:37 CEST 2013
In Max I was using UV animation using morph targets as part of our
character pipeline. Although I can just edit the UVs and export models as
morph targets for our engine, it would be very helpful to me to have UV
animation support with shape-keys in blender so that I can create the
assets in a non-destructive way and preview the assets in blender before
export.
Would anyone else on this list find this useful? It would maybe even be
useful in non-game blender projects
-Aubrey Serr, Wolfire Games, Artist
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