[Bf-gamedev] Game loop control

Dalai Felinto dfelinto at gmail.com
Tue Nov 26 19:24:17 CET 2013


>  I will eventually fix the blender player but I think first they should share the same code base.

They share the same code base, but have differences here and there.
It's usually very smooth to get something that works in 'Blender' to
work in 'Blenderplayer' and vice-versa. Are you running into any
specific issue?

Cheers,
Dalai

2013/11/25 Angus Hollands <goosey15 at gmail.com>:
> I have done some work to enable this with a rather large game loop control
> patch. It allows the user to control how the game engine is handled and
> updated, and it would enable you to pass in your own time scalars. However
> it doesn't extend to the blender player (which will not function because of
> it). I will eventually fix the blender player but I think first they should
> share the same code base.
>
>
> _______________________________________________
> Bf-gamedev mailing list
> Bf-gamedev at blender.org
> http://lists.blender.org/mailman/listinfo/bf-gamedev
>


More information about the Bf-gamedev mailing list