[Bf-funboard] Ocean mod problem

Charles Wardlaw kattkieru at gmail.com
Mon Oct 31 10:34:16 CET 2016


I think your issue would be better served by exporting to Alembic. You'd have faster interaction and be able to match the heights of the waves correctly. 




> On Oct 30, 2016, at 4:54 PM, Knapp <magick.crow at gmail.com> wrote:
> 
> Not sure I understand your comment.
> 
> On Sun, Oct 30, 2016 at 9:48 PM, Charles Wardlaw <kattkieru at gmail.com>
> wrote:
> 
>> ... or export to Alembic and bring back in with MeshCache?
>> 
>> 
>> 
>>> On Oct 30, 2016, at 8:06 AM, Knapp <magick.crow at gmail.com> wrote:
>>> 
>>> I don't know how much you have used the ocean mod. The results are nice
>> but
>>> there is a huge problem that as you work you must set it to Resolution
>> that
>>> is very low or the UI bogs down to slow motion. If you then turn it up to
>>> render you must work through the slow motion until the render is done.
>> Then
>>> you go and turn it back down.
>>> 
>>> I would be WONDERFUL to have a render setting and a working setting like
>>> you do for preview and render. The only remaining problem is that the
>>> height of the ocean changes as the resolution changes, making it hard to
>>> set the objects on the sea at the correct height. Not sure how to fix
>> that
>>> but it would be nice if someone could.
>>> 
>>> Wish I had said this before 2.78 came out but better now that never. :-)
>>> 
>>> Best!
>>> 
>>> --
>>> Douglas E Knapp, MSAOM, LAc.
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> 
> 
> 
> -- 
> Douglas E Knapp, MSAOM, LAc.
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