[Bf-funboard] UV space constraint (stick on surface)

Hadrien Brissaud hadriscus at gmail.com
Sat Feb 13 16:48:22 CET 2016


Any idea how I can search the mailing list archive ?

On 13 February 2016 at 16:30, Knapp <magick.crow at gmail.com> wrote:

> I posted this idea a few years ago. I can't remember the conclusion now but
> I am sure you could look it up. The back emails must be on the web
> somewhere.
> Douglas E Knapp
>
> On Sat, Feb 13, 2016 at 4:08 PM, Hadrien Brissaud <hadriscus at gmail.com>
> wrote:
>
> > Hi everyone,
> >
> > every now and then people on ba.org are asking about ways to constrain a
> > object to a surface, like a shirt button, or any other prop you'd want to
> > stick to a deforming surface. Right now the best way I can think of is
> > parenting the object to a bone you've set up to follow the surface as
> > accurately as possible (along with shrinkwrap constraint, and so on), or
> > using the dorito method with the new depsgraph (
> > https://www.youtube.com/watch?v=SfgHAWTMLrE).
> > The first is a workaround that's difficult to make accurate while the
> > second depends on the new depsgraph being active, and as far as I know it
> > is note quite final.
> >
> > In maya one would use hair follicles, which are stuck to the mesh in uv
> > space, and you'd constrain to one of these follicles whatever it is you
> > want to be stuck onto the surface. It is a very straightforward manner of
> > solving this problem and I think having a uv space constraint in blender
> as
> > a separate method would be cool, until the new depsgraph lands (I don't
> > know of an eta for this).
> >
> > So that was just an idea. Obviously I does not work with overlapping uvs,
> > and it breaks if uvs change, but that's the toll. Thoughts ?
> >
> > Hadrien
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
>
>
>
> --
> Douglas E Knapp, MSAOM, LAc.
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