[Bf-funboard] Menu entry name changes for Shade Smooth/Shade Sharp?

AIBlender aiblender at gmail.com
Thu May 7 11:02:49 CEST 2015


On 07/05/15 08:31, mond at email.cz wrote:
> What I see, it's the same function, and since this function doesn't "shade"
> just by click, but we need to unable "Edge split" modifier or so to see
> change - terms "Mark Sharp"/ "Clear Sharp" is more relevant.
>
>
>
> Anyway since sharp/smooth can be only done on edge not vertex, I don't see a
> reason why this option is under "Verticies".
>
>  From opinion it can erased from menu.
>
>
>
>
> Filip (vklidu)
>
>
>
> ---------- Původní zpráva ----------
> Od: AIBlender <aiblender at gmail.com>
> Komu: bf-funboard at blender.org
> Datum: 7. 5. 2015 8:52:19
> Předmět: [Bf-funboard] Menu entry name changes for Shade Smooth/Shade Sharp?
>
> "Hi,
>
> I was documenting some bits of Blender recently and I noticed that in
> the menu:
>
> 3D View Editor Header > Mesh > Vertices
>
> There are two entries
>
> Shade Smooth & Shade Smooth.
>
> These seem a little misleading in their names since we already have a
> Shade Smooth concept which makes faces not look flat shaded. Currently
> these entries add of remove sharp marks from geometry.
>
> Would it make sense to call the Shade Smooth entry something different
> like Unsharp or whatever to avoid using Shade Smooth which to most
> Blender users means something different.
>
> Terry Wallwork.
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I am not certain but I think the reason it is listed in Vertices is 
because the tool can act on single Vertices with the Operator Panel 
Vertices option that is shown in the Operator panel when either tool is 
used.   But that's my guess, a dev would know for sure.

Terry Wallwork


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