[Bf-funboard] Small size elements selection improvement

Maxim Tkachenko malefic.max at gmail.com
Wed Feb 18 11:25:35 CET 2015


Deselecting "Limit selection to visible" makes selection work "through" the
object. Just like in wireframe mode.

2015-02-18 12:21 GMT+02:00 Fredrik Haikarainen <
fredrik.haikarainen at openmailbox.org>:

> On Wednesday, February 18, 2015 11:44:59 AM Maxim Tkachenko wrote:
> > Hi everyone!
> > I think, that you are already aware of this "problem", but i'll mention
> it
> > here, in feature requests.
> >
> > When I select some elements from large distance, the smallest elements
> are
> > being ignored by selection. The ones, which are visually (not in fact!)
> > overlapped with another.
> > Example:
> > Here is mesh: http://s30.postimg.org/c6c3vvjht/screenshot_68.png
> > I press B and select region:
> > http://s30.postimg.org/om8tpmctt/screenshot_69.png
> > Here is result: http://s30.postimg.org/gi0pkvqel/screenshot_70.png
> > And here is actual close-up result:
> > http://s30.postimg.org/g6j9849yp/screenshot_71.png
> >
> > Is it possible to make complete selection option or something?
> >
> > It is possible to switch to wireframe mode in this specific case, but if
> I
> > have some complex mesh, I have to select something, then rotate object,
> > then deselect elements, that were improperly selected before.
> >
> > Thank you!
>
> I find it weird that some faces are being culled like that. What happens
> if you
> deselect "Limit selection to visible"? I suspect that is the problem here.
>
> If that is the problem, you'd have to reimplement the selection method all
> together as the depth buffer would still be useless for small objects
> regardless of how you use it.
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>



-- 
С уважением,
Максим Ткаченко
http://itcomp.org.ua
http://b3d.org.ua


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