[Bf-funboard] Automatic Shader set-ups

Knapp magick.crow at gmail.com
Fri Feb 13 19:27:30 CET 2015

On Fri, Feb 13, 2015 at 4:12 PM, Jason van Gumster <
jason at handturkeystudios.com> wrote:

> Knapp <magick.crow at gmail.com> wrote:
> > I have thought about just that but in this case I still think that when
> we
> > add a mix node it should not default to none, none.
> While I'm all for good general presets, I'm personally not a fan of that
> idea
> because that's not how I (and a number of other people I'm sure) use the
> Mix
> Shader node. Mixing Diffuse and Gloss does happen, of course, but I find
> myself
> mixing with a Transparent shader quite a bit... probably more often. If I
> had
> to delete unwanted Diffuse and Gloss nodes each time I add a Mix, I'd be
> pretty
> unhappy. I chose "Mix Shader" from the Add menu... not "Mix Shader and
> Other
> Stuff". That's what a group node is for.
>   -Jason

I hear you and that is also why I asked. On the other hand, you still need
to change it from none to something so why not from something to something
else? What do you normally model?

Douglas E Knapp

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