[Bf-funboard] Shape Workflow Improvement Suggestion
paulgeraskin at gmail.com
Sun Sep 14 12:15:07 CEST 2014
I think it's impossible to apply modifiers to morphed models. For example
if you added Array modifier or Bevel modifier, or thickness Modifier - it
will cree more vertices. And there will be a mess...
On Sun, Sep 14, 2014 at 1:57 AM, Ajlan Altug <ajlanaltug at genesys-da.com>
> As of now, applying any of the modifiers does not work if there are shape
> keys present on your model. Frankly, I feel very strongly that this must be
> improved, and it can be, imo. Blender refuses to apply modifiers in order
> not to alter the point order on a model. However, this can only be viable
> if the modifier in question generates other than simply deforms. If the
> user is simply able to deform the 'Basis' shape and the rest of the shapes
> follow suit, then it should be no hassle for Blender to 'apply' a
> 'deformer' modifier to the basis shape. All that needs to be done is to get
> Blender to distinguish between generator and deformer modifiers, and once a
> deformer modifier is detected, applying a modifier should be accepted.
> I can't begin to tell what great hassle it is to go around this
> Ajlan Altug
> GENESYS D&A, Ist.
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> Bf-funboard at blender.org
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