[Bf-funboard] Array modifier offset sugestion

Roberto Roch thisroomthatikeep at gmail.com
Tue Nov 18 04:33:15 CET 2014


This looks very handy for building tiling patterns to bake into a texture,
having different meshes in your original object and seeing in realtime if
they tile properly.

On 18 November 2014 03:54, Bassam Kurdali <bassam at urchn.org> wrote:

> Yup, it seems like kind of a cool idea; this way your original mesh,
> instead of being the first 'instance' can be the Nth 'instance' - the
> result changes how the array is offset relative to the object center.
>
> Trying to wrap my head around how this would change object-offset is
> giving me a headache, it could be cool though.
>
> On Mon, 2014-11-17 at 15:35 -0300, grog tw wrote:
> > you are right, it would just offset the initial transformation of the
> > object, you still have the same number of copies but you displace the
> > indices to the 'right' or to the 'left'
> > try this: add a plane, place a solidify modifier and set offset to -10,
> or
> > a displace and play with strength... similar concept
> > for modeling it would allow to have a single control object affect many
> > setups, also keeping the origin under control -as greg says- isn't a
> minor
> > thing
> >
> > 2014-11-17 15:31 GMT-03:00 Julian Herzog <julian.hzg at gmail.com>:
> >
> > > Hi,
> > >
> > > tell me if I'm wrong, but I think the original idea was to allow, as
> > > described in the first mail, copies "before or after" the subject. So
> not
> > > only copies in forward but also in backward direction, with negative
> > > offsets. That's also what the example image shows. So basically what
> > > Douglas wrote, but not only in positive direction 0-10, 1-11, 2-12, but
> > > also, for example, -5 to 5. I do think this might be quite helpful.
> > >
> > > Cheers,
> > >
> > > Julian
> > >
> > > 2014-11-17 17:15 GMT+01:00 Knapp <magick.crow at gmail.com>:
> > >
> > > > Trying to understand your post.
> > > > You start with an array of 0-10 and then you increase the array to
> 0-11
> > > but
> > > > don't show the first one. Correct? This gives a sort of cheap
> animation.
> > > Or
> > > > you just make the array from 0-100 and only show the first 0-9 and
> then
> > > > 1-10 and then 2-11?? Again same effect.
> > > >
> > > > On Mon, Nov 17, 2014 at 2:42 PM, grog tw <corazonyhuevo at gmail.com>
> > > wrote:
> > > >
> > > > > it is a convenience thing and you can fake it with rigs and
> > > workarounds,
> > > > > but having it in the modifier feels like an extra axis you can play
> > > with
> > > > > -think time maybe- and as in that picture you can keep your object
> > > origin
> > > > > in place and move copies around -right now you need to calculate an
> > > > > inverted transformation and move your object for each array-
> > > > >
> > > > > it also looks like something harmless to add, there's a place in
> the
> > > gui
> > > > > for it and when set to 0 it does just nothing
> > > > > really, if you ever used AE it is a concept you can find in
> replicators
> > > > and
> > > > > plugins all the time, but also in many other packages...
> > > > > here's a new image: https://db.tt/BoHqC7zJ
> > > > >
> > > > > 2014-11-17 9:10 GMT-03:00 Greg Zaal <gregzzmail at gmail.com>:
> > > > >
> > > > > > Hey fellows,
> > > > > >
> > > > > > What is the purpose of this suggestion? Is it simply to move the
> > > origin
> > > > > to
> > > > > > the center of the object (after the array)? Apart from that, I
> don't
> > > > > really
> > > > > > understand how it could be useful.
> > > > > >
> > > > > > Cheers,
> > > > > > Greg
> > > > > >
> > > > > > On 17 November 2014 14:03, paolo lo bello <wildlux at gmail.com>
> wrote:
> > > > > >
> > > > > > > In your idea count offset ......create a new line of array?
> similar
> > > > > array
> > > > > > > plane ... maybe
> > > > > > >
> > > > > > > 2014-11-17 3:11 GMT+01:00 grog tw <corazonyhuevo at gmail.com>:
> > > > > > >
> > > > > > > > Here's a simple proposal for the array modifier that should
> > > nicely
> > > > > > > improve
> > > > > > > > its functionality...
> > > > > > > > It's an option to offset the index of duplicated meshes, so
> you
> > > can
> > > > > > have
> > > > > > > > copies 'before' or 'after' your object, it is useful for
> modeling
> > > > and
> > > > > > > could
> > > > > > > > be fun for animation too...
> > > > > > > > here's a picture: https://db.tt/qNuJKWb0
> > > > > > > >
> > > > > > > > There's a similar setting in other softwares -both 2D and
> 3D- and
> > > > it
> > > > > is
> > > > > > > > very powerful.
> > > > > > > > In fact it looks so logical to have it there may be a reason
> it
> > > is
> > > > > not
> > > > > > > > implemented yet...
> > > > > > > > _______________________________________________
> > > > > > > > Bf-funboard mailing list
> > > > > > > > Bf-funboard at blender.org
> > > > > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > > > > >
> > > > > > > _______________________________________________
> > > > > > > Bf-funboard mailing list
> > > > > > > Bf-funboard at blender.org
> > > > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > > > >
> > > > > > _______________________________________________
> > > > > > Bf-funboard mailing list
> > > > > > Bf-funboard at blender.org
> > > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > > >
> > > > > _______________________________________________
> > > > > Bf-funboard mailing list
> > > > > Bf-funboard at blender.org
> > > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Douglas E Knapp
> > > >
> > > > Creative Commons Film Group, Helping people make open source movies
> > > > with open source software!
> > > > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > > >
> > > > Massage in Gelsenkirchen-Buer:
> > > > http://douglas.bespin.org/tcm/ztab1.htm
> > > > Please link to me and trade links with me!
> > > >
> > > > Open Source Sci-Fi mmoRPG Game project.
> > > > http://sf-journey-creations.wikispot.org/Front_Page
> > > > http://code.google.com/p/perspectiveproject/
> > > > _______________________________________________
> > > > Bf-funboard mailing list
> > > > Bf-funboard at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >
> > > _______________________________________________
> > > Bf-funboard mailing list
> > > Bf-funboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-funboard
> > >
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>


More information about the Bf-funboard mailing list