[Bf-funboard] Array modifier offset sugestion

Julian Herzog julian.hzg at gmail.com
Mon Nov 17 19:31:51 CET 2014


Hi,

tell me if I'm wrong, but I think the original idea was to allow, as
described in the first mail, copies "before or after" the subject. So not
only copies in forward but also in backward direction, with negative
offsets. That's also what the example image shows. So basically what
Douglas wrote, but not only in positive direction 0-10, 1-11, 2-12, but
also, for example, -5 to 5. I do think this might be quite helpful.

Cheers,

Julian

2014-11-17 17:15 GMT+01:00 Knapp <magick.crow at gmail.com>:

> Trying to understand your post.
> You start with an array of 0-10 and then you increase the array to 0-11 but
> don't show the first one. Correct? This gives a sort of cheap animation. Or
> you just make the array from 0-100 and only show the first 0-9 and then
> 1-10 and then 2-11?? Again same effect.
>
> On Mon, Nov 17, 2014 at 2:42 PM, grog tw <corazonyhuevo at gmail.com> wrote:
>
> > it is a convenience thing and you can fake it with rigs and workarounds,
> > but having it in the modifier feels like an extra axis you can play with
> > -think time maybe- and as in that picture you can keep your object origin
> > in place and move copies around -right now you need to calculate an
> > inverted transformation and move your object for each array-
> >
> > it also looks like something harmless to add, there's a place in the gui
> > for it and when set to 0 it does just nothing
> > really, if you ever used AE it is a concept you can find in replicators
> and
> > plugins all the time, but also in many other packages...
> > here's a new image: https://db.tt/BoHqC7zJ
> >
> > 2014-11-17 9:10 GMT-03:00 Greg Zaal <gregzzmail at gmail.com>:
> >
> > > Hey fellows,
> > >
> > > What is the purpose of this suggestion? Is it simply to move the origin
> > to
> > > the center of the object (after the array)? Apart from that, I don't
> > really
> > > understand how it could be useful.
> > >
> > > Cheers,
> > > Greg
> > >
> > > On 17 November 2014 14:03, paolo lo bello <wildlux at gmail.com> wrote:
> > >
> > > > In your idea count offset ......create a new line of array? similar
> > array
> > > > plane ... maybe
> > > >
> > > > 2014-11-17 3:11 GMT+01:00 grog tw <corazonyhuevo at gmail.com>:
> > > >
> > > > > Here's a simple proposal for the array modifier that should nicely
> > > > improve
> > > > > its functionality...
> > > > > It's an option to offset the index of duplicated meshes, so you can
> > > have
> > > > > copies 'before' or 'after' your object, it is useful for modeling
> and
> > > > could
> > > > > be fun for animation too...
> > > > > here's a picture: https://db.tt/qNuJKWb0
> > > > >
> > > > > There's a similar setting in other softwares -both 2D and 3D- and
> it
> > is
> > > > > very powerful.
> > > > > In fact it looks so logical to have it there may be a reason it is
> > not
> > > > > implemented yet...
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>
>
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