[Bf-funboard] Array modifier offset sugestion

Knapp magick.crow at gmail.com
Mon Nov 17 17:15:07 CET 2014


Trying to understand your post.
You start with an array of 0-10 and then you increase the array to 0-11 but
don't show the first one. Correct? This gives a sort of cheap animation. Or
you just make the array from 0-100 and only show the first 0-9 and then
1-10 and then 2-11?? Again same effect.

On Mon, Nov 17, 2014 at 2:42 PM, grog tw <corazonyhuevo at gmail.com> wrote:

> it is a convenience thing and you can fake it with rigs and workarounds,
> but having it in the modifier feels like an extra axis you can play with
> -think time maybe- and as in that picture you can keep your object origin
> in place and move copies around -right now you need to calculate an
> inverted transformation and move your object for each array-
>
> it also looks like something harmless to add, there's a place in the gui
> for it and when set to 0 it does just nothing
> really, if you ever used AE it is a concept you can find in replicators and
> plugins all the time, but also in many other packages...
> here's a new image: https://db.tt/BoHqC7zJ
>
> 2014-11-17 9:10 GMT-03:00 Greg Zaal <gregzzmail at gmail.com>:
>
> > Hey fellows,
> >
> > What is the purpose of this suggestion? Is it simply to move the origin
> to
> > the center of the object (after the array)? Apart from that, I don't
> really
> > understand how it could be useful.
> >
> > Cheers,
> > Greg
> >
> > On 17 November 2014 14:03, paolo lo bello <wildlux at gmail.com> wrote:
> >
> > > In your idea count offset ......create a new line of array? similar
> array
> > > plane ... maybe
> > >
> > > 2014-11-17 3:11 GMT+01:00 grog tw <corazonyhuevo at gmail.com>:
> > >
> > > > Here's a simple proposal for the array modifier that should nicely
> > > improve
> > > > its functionality...
> > > > It's an option to offset the index of duplicated meshes, so you can
> > have
> > > > copies 'before' or 'after' your object, it is useful for modeling and
> > > could
> > > > be fun for animation too...
> > > > here's a picture: https://db.tt/qNuJKWb0
> > > >
> > > > There's a similar setting in other softwares -both 2D and 3D- and it
> is
> > > > very powerful.
> > > > In fact it looks so logical to have it there may be a reason it is
> not
> > > > implemented yet...
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