[Bf-funboard] Modernizing the Video Sequencer Editor UI

Paulo José Amaro pauloup at gmail.com
Fri Feb 21 04:55:46 CET 2014


Hi David,

Thank you very much for presenting me to this patch and the addon. This
feature is something that I ever desired to have in VSE and it certainly
should be included in Blender natively. I hope to see this to gain
attention from more people.

Thanks for the links also. I already knew them, but still so they are good
references to be read more than once. Before writing my ideas I checked if
there was something already in the wiki, but I had found nothing related to
VSE. Is there any link where I could find more info about the mould you've
cited?

Or may you explain me more about the implications of "keep it as a tool for
"assemblage of rendered scenes" or for "prototyping storyboards". This
description seems not much exciting, but more like a advice to invest not
much effort on VSE as a video edition tool. This would make me sad, because
Blender is really the most powerful, flexible and stable free tool I
already worked with video. :-(


On Thu, Feb 20, 2014 at 11:56 PM, David McSween <3pointedit at gmail.com>wrote:

> And here is the UI team Project Page
> https://developer.blender.org/project/view/12/
>
> While this is the UI proposals page
> http://wiki.blender.org/index.php/Dev:Ref/Proposals/UI
>
> I guess your well thought out suggestions should go there. But I do hope
> you get more feedback here of course.
>
> David
>
>
> On Fri, Feb 21, 2014 at 12:52 PM, David McSween <3pointedit at gmail.com
> >wrote:
>
> > Paulo, have you also seen this patch from Jehan
> > https://developer.blender.org/T34064
> >
> > It provides a new way to interact with the media in the preview window
> > (much like the translate addon does). Allowing the user to scale and crop
> > dynamically. Sadly I don't have the resources to build my own Blender
> with
> > patches. Taken together, your UI concepts and the interaction patch would
> > really improve the VSE without breaking the BF approved mould. That is
> the
> > preference to keep it as a tool for "assemblage of rendered scenes" or
> for
> > "prototyping storyboards".
> >
> >
> > On Thu, Feb 20, 2014 at 4:11 PM, Paulo José Amaro <pauloup at gmail.com
> >wrote:
> >
> >> Hi,
> >>
> >> I'm Paulo Jose, from Brazil, and I want to share some ideas and
> >> suggestions
> >> about the Video Sequencer Editor's user interface.
> >>
> >> I sent my first message to bf-commiters mails list and had very good
> >> suggestions there. Then someone told me that here could be a better
> place
> >> to discuss this. So I'm copying my message here.
> >>
> >> I'm being a Blender user for many years and the main functionality I use
> >> is
> >> the VSE. Along the years, I used many tools, from VirtualDub to Adobe
> >> Premiere. Blender is by far the most complete and powerful open source
> >> software to work with, its flexibility is the keyword here. But there
> are
> >> some areas of VSE that still can be improved.
> >>
> >> Taking advantage of the new Tabs feature which is being implemented in
> >> Blender UI and the current moving to reorganizing things in a better
> way,
> >> I
> >> put my efforts to study how to improve Blender's VSE UI.
> >>
> >> In the past days I prepared a little Demo of a modernized UI for VSE,
> made
> >> with HTML+CSS+JS to simulate the Blender UI and some of its behavior.
> It's
> >> not a "lets throw everything away", but most like "lets move these
> options
> >> to here, those to there". The Demo includes a step by step guide to
> every
> >> change, explaining my motivation about them, so I don't get longer in
> this
> >> mail.
> >>
> >> You can access it here: Blender Sequencer Video Editor -
> >> Demo<
> >>
> https://dl.dropboxusercontent.com/u/5107072/blender-vse-2014/sequencer.html
> >> >
> >>
> >> The changes are restrict to Properties Panel. You can compare it with
> the
> >> current UI by clicking on "How was this screen" button. There are some
> few
> >> new features, but most of them are already in another parts of Blender
> and
> >> they are not out of scope.
> >>
> >> I would like very much to know your opinion. And I'll keep to work on
> this
> >> based on your feedback. My intent is to try to modernize VSE, starting
> by
> >> the Properties Panel, then going to menus and so on.
> >>
> >> I'm not a developer, but I put myself available to help with design
> tasks
> >> and maybe coding too if needed. I'm experienced with using Inkscape,
> >> coding
> >> with Python and a little of C. I just need some guidance.
> >>
> >> I'm sorry for any misspelling, English is not my main language, but I
> love
> >> to learn! I hope to get familiar with this mail listing and actively
> >> participate of it. :-)
> >>
> >> Someone said that some development may be happening already to VSE. I
> did
> >> know nothing about it, and I would like to know more and to get
> involved,
> >> if it's possible. I'm open to adapt my proposal to the current
> >> development,
> >> or help some another way you may think I should.
> >>
> >> Thank you for your time and I hope my efforts may be useful somehow.
> >>
> >> Cheers,
> >> ~Paulo
> >> _______________________________________________
> >> Bf-funboard mailing list
> >> Bf-funboard at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>
> >
> >
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-- 
*Paulo José O. Amaro*
*Estudante na UFSJ-MG-Brazil. Blogueiro na CasaTwain.com*
*Freelancer* em artes gráficas, edição de vídeo, modelagem 3D, interfaces
web, CSS3, HTML5, Javascript, Wordpress e padrões web.


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