[Bf-funboard] Modernizing the Video Sequencer Editor UI

David McSween 3pointedit at gmail.com
Fri Feb 21 03:56:55 CET 2014


And here is the UI team Project Page
https://developer.blender.org/project/view/12/

While this is the UI proposals page
http://wiki.blender.org/index.php/Dev:Ref/Proposals/UI

I guess your well thought out suggestions should go there. But I do hope
you get more feedback here of course.

David


On Fri, Feb 21, 2014 at 12:52 PM, David McSween <3pointedit at gmail.com>wrote:

> Paulo, have you also seen this patch from Jehan
> https://developer.blender.org/T34064
>
> It provides a new way to interact with the media in the preview window
> (much like the translate addon does). Allowing the user to scale and crop
> dynamically. Sadly I don't have the resources to build my own Blender with
> patches. Taken together, your UI concepts and the interaction patch would
> really improve the VSE without breaking the BF approved mould. That is the
> preference to keep it as a tool for "assemblage of rendered scenes" or for
> "prototyping storyboards".
>
>
> On Thu, Feb 20, 2014 at 4:11 PM, Paulo José Amaro <pauloup at gmail.com>wrote:
>
>> Hi,
>>
>> I'm Paulo Jose, from Brazil, and I want to share some ideas and
>> suggestions
>> about the Video Sequencer Editor's user interface.
>>
>> I sent my first message to bf-commiters mails list and had very good
>> suggestions there. Then someone told me that here could be a better place
>> to discuss this. So I'm copying my message here.
>>
>> I'm being a Blender user for many years and the main functionality I use
>> is
>> the VSE. Along the years, I used many tools, from VirtualDub to Adobe
>> Premiere. Blender is by far the most complete and powerful open source
>> software to work with, its flexibility is the keyword here. But there are
>> some areas of VSE that still can be improved.
>>
>> Taking advantage of the new Tabs feature which is being implemented in
>> Blender UI and the current moving to reorganizing things in a better way,
>> I
>> put my efforts to study how to improve Blender's VSE UI.
>>
>> In the past days I prepared a little Demo of a modernized UI for VSE, made
>> with HTML+CSS+JS to simulate the Blender UI and some of its behavior. It's
>> not a "lets throw everything away", but most like "lets move these options
>> to here, those to there". The Demo includes a step by step guide to every
>> change, explaining my motivation about them, so I don't get longer in this
>> mail.
>>
>> You can access it here: Blender Sequencer Video Editor -
>> Demo<
>> https://dl.dropboxusercontent.com/u/5107072/blender-vse-2014/sequencer.html
>> >
>>
>> The changes are restrict to Properties Panel. You can compare it with the
>> current UI by clicking on "How was this screen" button. There are some few
>> new features, but most of them are already in another parts of Blender and
>> they are not out of scope.
>>
>> I would like very much to know your opinion. And I'll keep to work on this
>> based on your feedback. My intent is to try to modernize VSE, starting by
>> the Properties Panel, then going to menus and so on.
>>
>> I'm not a developer, but I put myself available to help with design tasks
>> and maybe coding too if needed. I'm experienced with using Inkscape,
>> coding
>> with Python and a little of C. I just need some guidance.
>>
>> I'm sorry for any misspelling, English is not my main language, but I love
>> to learn! I hope to get familiar with this mail listing and actively
>> participate of it. :-)
>>
>> Someone said that some development may be happening already to VSE. I did
>> know nothing about it, and I would like to know more and to get involved,
>> if it's possible. I'm open to adapt my proposal to the current
>> development,
>> or help some another way you may think I should.
>>
>> Thank you for your time and I hope my efforts may be useful somehow.
>>
>> Cheers,
>> ~Paulo
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>
>
>


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