[Bf-funboard] Implicit skinning

Bassam Kurdali bassam at urchn.org
Sun May 19 21:03:27 CEST 2013


very nice!
There are solutions out there that don't require weight painting at all,
but afaik, either patented or unpublished (so far) to my knowledge.
On Sun, 2013-05-19 at 18:10 +0100, Gianmichele Mariani wrote:
> Since Blender was the very first application to introduce heat skinning and
> dual quaternion, why not jump ship and try something like this?
> 
> http://vimeo.com/channels/masterofrigging/65966757
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