[Bf-funboard] Toolbar mockups

Paweł Łyczkowski pawellyczkowski at gmail.com
Tue Jul 23 10:40:38 CEST 2013

On 23-07-2013 01:12, Vincent Akkermans wrote:
> Also, if there are any operators that you use often and aren't in the toolbar (you use them through the search menu for example) please let me know if you'd like to see them appear in the toolbar.

Yup, in object mode that would be (as icons):
- set pivot point with one click, rather than a menu
- go to certain view, with one click and an icon with an arrow, so 
people can find the view they want quickly
- basic primitives to add with one click

And less important:

- set origin (divided into it's sub-commands)
- set cursor (divided into it's sub-commands)

I did some of those on my own here - http://db.tt/ppkl2ev8 (there are 
also mode switching buttons there, like you did, but they never worked 
for me. Maybe they are too far, and would work better at the bottom on 
the 3d view)

In edit mode that would be (also as icons if possible):
- loop to region
- region to loop
- bridge

And less important:

- set origin (divided into it's sub-commands)
- set cursor (divided into it's sub-commands)

As for your mockup - try to avoid big red strikethrough lines and 
minuses - color red gives the impression that something is wrong, and 
the program gives an error or a warning.

I like your big icons in the edit mode, under topology. IMO do more of 
that, optimally whole sections. With good descriptive icons, because now 
the extrude icons are not really readable.

As for the texture paint mode, I always have a jumble there. There is a 
lot of panels, and I'm always too lazy to sort them (this is generally a 
problem). If you could make a main section that would combine the Brush, 
Curve and Project Paint sections in a clean, compact way, that would 
sort things out.

Also, for symmetrical modeling and game art, commands I often use, that 
I added myself, are mirror along X-axis (which is the axis that you most 
often have symmetry on), that makes a symmetrical duplicate of selection 
and mirrors it, and snap to X-axis, which sets all the selected vertices 
x coordinate to 0. That would be nice to add.

Another one of mine is "unify shading" which I use a lot, that sets 
smooth shading on the whole geometry and flips normals to outside. 
Normally it's a couple of clicks you have to do, it combines it to one 
click, and I use it all the time.


> Vincent
> (ack-err on irc)
> On Friday, 19 July 2013 at 16:47, Ruth Ivimey-Cook wrote:
>> Hi Vincent
>>> * reduce scrolling as much as possible
>>> * add support for setting the default parameters for operators
>>> * add text to show equivalent shortcuts
>> I like some of the changes. I echo some of the concerns re horizontal
>> space and I would like a "2 column mode" for the panel, selectable in
>> the Preferences, if when you reduced the toolbar width the two columns
>> both get narrower together, so you might end up with panel text going from:
>> - Translate - Rotate
>> to:
>> - Tr - Ro
>> and not:
>> - Translat
>> I definitely want the shortcut keys added to all buttons...
>> (programmatically is best so it's never wrong) : it makes it so much
>> easier to learn the shortcuts.
>> I typically use a 16:10 display, but with 16:9 displays common I often
>> think it makes more sense to use horizontal space than vertical; in fact
>> I now have my Windows "Start Bar" on the Right hand side rather than the
>> bottom for that reason.
>> I would love a way to, say, right-click (or perhaps right-alt-click) on
>> a button to bring up a shortcut editor, which would be a simple keyboard
>> map (i.e. QWERTY etc) showing which shortcuts are used and free, so
>> having right-clicked you can then just click on a free button and hey
>> presto! Much easier than the current preferences method.
>> I don't like "only one panel open at a time", at least I don't think so.
>> I think I like the "initial dot" thing but would have to play with it to
>> know.
>> History panel == good, but can you make the "History" a visible list -
>> even if short - of the most recent, so you can just click to go back.
>> How Photoshop works in that department is good IMO.
>> IMO the buttons for Recalculate and Flip UV should be slightly
>> distinguished from Smooth and Shade. I know they're both UV things but...
>> I was wondering if "slightly distinguished" might mean something like
>> this. If the existing panel grouping is:
>> \______
>> /------
>> and within that the groups are:
>> |_____
>> |--------
>> is there room for:
>> \______
>> /------
>> In general I would like to reduce the amount of popup and otherwise
>> hidden stuff, not increase it, so I am not at all in favour of
>> (mandatory) toolbar panel popup as in mockup 2. Popups make it harder to
>> use the program, not easier. Fold-up panels are my preference, as you
>> can open/close at will and the tools you want can therefore be available
>> when you want them.
>> Well done for having a go at the paint options, but I'm not sure you've
>> got there yet. I think it's better than what we have now, but not
>> necessarily better enough.
>> Regards
>> Ruth
>> P.S. " three full stops" == "ellipsis" and in this context "full stop"
>> == "period" (semantic difference; a full stop is what appears at the end
>> of a sentence).
>> -- 
>> Software Manager& Engineer
>> Tel: 01223 414180
>> Blog: http://www.ivimey.org/blog
>> LinkedIn: http://uk.linkedin.com/in/ruthivimeycook/
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