[Bf-funboard] 4-column layout for editor-type menu
jonathan at cgcookie.com
Fri Jul 5 17:36:29 CEST 2013
+1. I like this a lot. It's much easier to see what's what and makes it
consistent with things like the modifiers menu.
For Command History, I've always thought the hidden info panel section was
weird. I'd like to see this merged with the Python Console. After all, the
command history is listing the python commands basically, makes sense
they'd be together.
On Fri, Jul 5, 2013 at 8:10 AM, Harley Acheson <harley.acheson at gmail.com>wrote:
> I like this multi-column idea for a couple of reasons.
> The first is that I must have some kind of mental block with the current
> list. It not only lacks a clear organization but then swaps order whether
> it pops up or down. I have to stare at it every time as if I am a child
> just learning how to read.
> But this change could also mean that we could *consider* adding a new
> editor type to the list. I would love to see "Command History" ripped out
> of the Info window and given its own editor. The command history, where it
> is now, has got to be our biggest least-discoverable feature. There isn't a
> menu item to bring it up. I doubt there is a keyboard shortcut. Most people
> discover it by accidentally dragging the info header. We took Properties
> out of there because it was so hidden, but then filled up the space with
> something else.
> Moving "Command History" out of Info would mean that we could remove the
> ability to drag the info window larger, which is currently a common
> accident. Since that window could never be larger than its header then we
> could remove its "flip to top/bottom" and (maybe) the ability to split that
> Having a separate "Command History" editor means that it would be finally
> discoverable. It could have its own header, menu, and buttons. Saving the
> history? Repeating a highlighted section? Creating macros?
> Cheers, Harley
> Bf-funboard mailing list
> Bf-funboard at blender.org
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