[Bf-funboard] FW: Motion paths auto-update

Campbell Barton ideasman42 at gmail.com
Wed Jan 30 03:47:31 CET 2013


The problem is the way they are implemented blender plays through the
animation from start to finish and stores the bones path. doing this
automatically on every edit could easily slow animating down to a
crawl.

Of course ideally there would be some better way to do this, but with
bones depending on other bones objects, scripts etc - this is
complicated. :S

On Wed, Jan 30, 2013 at 8:11 AM, Bol Bib <bollebib at hotmail.com> wrote:
>
> Is it somehow not possible to have a full auto-updating Motion Paths function?
> Is there something that prohibits us from having this?
>
> They do update...kinda,but not fully. Removing or adding keyframes usually breaks the current motion path, and the need to calculate paths every time impedes on my workflow.
> A solution to this would be very appreciated.
>
> thank you for helping
>
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-- 
- Campbell


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