[Bf-funboard] Tiny wish for Move shortcut

Alberto Torres kungfoobar at gmail.com
Tue Jan 15 23:34:14 CET 2013


It's a great idea because it would pack more functionality in less keys to
remember, and it doesn't break existing muscle memory. Any non-toggling key
can potentially have more than one (related) operator.

2013/1/15 Julio Iglesias <j at zafio.com>

> +1 Definitely :)
>
> On Tue, Jan 15, 2013 at 11:05 PM, Matjaz Lamut <matjaz.lamut at gmail.com
> >wrote:
>
> > Hello,
> >
> > Sorry to immediately jump in with proposals how it would be cool to see
> > even more of this :) I find double key presses a great idea and think
> they
> > have a lot of potential to streamline Blender's keymap. I couldn't resist
> > adding my 2 cents when I saw there's work being done in this area :)
> > Currently there are two places where they are used (rotate/trackball, the
> > new move/edge slide) while 2.49 also had circle/border select mapped to
> > B-key. What do you think of expanding this behaviour? For example:
> >
> > E - extrude
> > E, E - extrude individual faces
> >
> > I - inset
> > I, I - inset individual faces
> >
> > S - scale
> > S, S - shrink/fatten
> >
> > B - border select
> > B, B - circle select
> > (from 2.49)
> >
> > Or for the view keys.
> >
> > numpad 3 - right view
> > numpad 3, numpad 3 - left view
> >
> > numpad 1 - front view
> > numpad 1, numpad 1 - back view
> >
> > numpad7 - top view
> > numpad 7, numpad7 - bottom view
> >
> >
> > Seeing it's a behaviour already present in Blender, I don't see it
> breaking
> > any of the current UI paradigms. In addition, when expanded to other
> tools,
> > it would contribute to Blender's internal consistency, where a single
> rule
> > of interaction would apply to many places. One more benefit is doing less
> > finger acrobatics with keys and modifier keys.
> >
> > Is there a chance to see this included in Blender?
> >
> >
> > Regards,
> > Matjaž
> >
> >
> >
> >
> >
> >
> >
> > On Mon, Jan 14, 2013 at 8:41 PM, Campbell Barton <ideasman42 at gmail.com
> > >wrote:
> >
> > > On Tue, Jan 15, 2013 at 12:19 AM, Julio Iglesias <j at zafio.com> wrote:
> > > > Awesome! the lack of UV correction is a bummer but still, it is a
> > > pleasure
> > > > to use. Thanks!
> > >
> > > YW :), Adding CustomData(UVs, vcols etc) wont be too much work.
> > >
> > > > Multiple verts is nice, but shouldn't it work also accessing the tool
> > > from
> > > > the menu or the other shortcut too?, for the sake of consistency?
> > > > On the other hand... eventually, a lot of people will probably stop
> > > > accessing it that way, so I guess it is not worth the trouble.
> > >
> > > Currently we have 3x vertex slide tools in blender, I had to add 3rd
> > > becuase the otheres were not implemented in our transform system.
> > > I'll look into removing the other 2 but I didnt write them so I was
> > > hesitant to remove them immediately, but Ill check on this before
> > > release.
> > >
> > > > Thanks again.
> > > >
> > > > On Sun, Jan 13, 2013 at 3:28 PM, Campbell Barton <
> ideasman42 at gmail.com
> > > >wrote:
> > > >
> > > >> On Mon, Dec 10, 2012 at 11:53 AM, Julio Iglesias <j at zafio.com>
> wrote:
> > > >> > "G key" moves as usual...
> > > >> > "G key" again to Slide selected vertex* or edge.
> > > >> >
> > > >> > * without the initial "edge lock" please, just take the edge where
> > the
> > > >> > mouse cursor is, rather than creating that superfluous step of
> > select
> > > and
> > > >> > lock the edge/direction...
> > > >> >
> > > >> > Regards.
> > > >>
> > > >> Great idea, committed r53767, 53768
> > > >>
> > > >> Notes.
> > > >> - Edge slide is used, unless it cant find an edge loop, then vertex
> > > >> slide is used as a fallback. (this way single verts works as
> expected)
> > > >> - Vertex slide can slide multiple verts at once.
> > > >> - Corrective UV's are not yet supported by vertex slide, but support
> > > >> can be added.
> > > >> _______________________________________________
> > > >> Bf-funboard mailing list
> > > >> Bf-funboard at blender.org
> > > >> http://lists.blender.org/mailman/listinfo/bf-funboard
> > > >>
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> > >
> > >
> > >
> > > --
> > > - Campbell
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