[Bf-funboard] Tiny wish for Move shortcut

Julio Iglesias j at zafio.com
Tue Jan 15 23:24:04 CET 2013


+1 Definitely :)

On Tue, Jan 15, 2013 at 11:05 PM, Matjaz Lamut <matjaz.lamut at gmail.com>wrote:

> Hello,
>
> Sorry to immediately jump in with proposals how it would be cool to see
> even more of this :) I find double key presses a great idea and think they
> have a lot of potential to streamline Blender's keymap. I couldn't resist
> adding my 2 cents when I saw there's work being done in this area :)
> Currently there are two places where they are used (rotate/trackball, the
> new move/edge slide) while 2.49 also had circle/border select mapped to
> B-key. What do you think of expanding this behaviour? For example:
>
> E - extrude
> E, E - extrude individual faces
>
> I - inset
> I, I - inset individual faces
>
> S - scale
> S, S - shrink/fatten
>
> B - border select
> B, B - circle select
> (from 2.49)
>
> Or for the view keys.
>
> numpad 3 - right view
> numpad 3, numpad 3 - left view
>
> numpad 1 - front view
> numpad 1, numpad 1 - back view
>
> numpad7 - top view
> numpad 7, numpad7 - bottom view
>
>
> Seeing it's a behaviour already present in Blender, I don't see it breaking
> any of the current UI paradigms. In addition, when expanded to other tools,
> it would contribute to Blender's internal consistency, where a single rule
> of interaction would apply to many places. One more benefit is doing less
> finger acrobatics with keys and modifier keys.
>
> Is there a chance to see this included in Blender?
>
>
> Regards,
> Matjaž
>
>
>
>
>
>
>
> On Mon, Jan 14, 2013 at 8:41 PM, Campbell Barton <ideasman42 at gmail.com
> >wrote:
>
> > On Tue, Jan 15, 2013 at 12:19 AM, Julio Iglesias <j at zafio.com> wrote:
> > > Awesome! the lack of UV correction is a bummer but still, it is a
> > pleasure
> > > to use. Thanks!
> >
> > YW :), Adding CustomData(UVs, vcols etc) wont be too much work.
> >
> > > Multiple verts is nice, but shouldn't it work also accessing the tool
> > from
> > > the menu or the other shortcut too?, for the sake of consistency?
> > > On the other hand... eventually, a lot of people will probably stop
> > > accessing it that way, so I guess it is not worth the trouble.
> >
> > Currently we have 3x vertex slide tools in blender, I had to add 3rd
> > becuase the otheres were not implemented in our transform system.
> > I'll look into removing the other 2 but I didnt write them so I was
> > hesitant to remove them immediately, but Ill check on this before
> > release.
> >
> > > Thanks again.
> > >
> > > On Sun, Jan 13, 2013 at 3:28 PM, Campbell Barton <ideasman42 at gmail.com
> > >wrote:
> > >
> > >> On Mon, Dec 10, 2012 at 11:53 AM, Julio Iglesias <j at zafio.com> wrote:
> > >> > "G key" moves as usual...
> > >> > "G key" again to Slide selected vertex* or edge.
> > >> >
> > >> > * without the initial "edge lock" please, just take the edge where
> the
> > >> > mouse cursor is, rather than creating that superfluous step of
> select
> > and
> > >> > lock the edge/direction...
> > >> >
> > >> > Regards.
> > >>
> > >> Great idea, committed r53767, 53768
> > >>
> > >> Notes.
> > >> - Edge slide is used, unless it cant find an edge loop, then vertex
> > >> slide is used as a fallback. (this way single verts works as expected)
> > >> - Vertex slide can slide multiple verts at once.
> > >> - Corrective UV's are not yet supported by vertex slide, but support
> > >> can be added.
> > >> _______________________________________________
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> > >> http://lists.blender.org/mailman/listinfo/bf-funboard
> > >>
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> >
> >
> >
> > --
> > - Campbell
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