[Bf-funboard] automatic compensation of "Mirror modifier" handling input.

Bol Bib bollebib at hotmail.com
Fri Aug 2 17:48:16 CEST 2013


When using the mirror modifier over the x-axis (with "apply modifer to editing cage during edit mode" active)  if you select the mirrored side ,left and right movement still happens according to the actual mesh,not the mirrored mesh. 

this makes logical sense as you are actually moving the actual vertex,represented by a mirrored version,but it's still a jarring experience. It's not VISUALLY logical.

It would be nice to have an option that blender automaticly compensates for the mirror modifier and that moving a mirrored vertex/edge/face would actually move visually the mirrored vertex to make the experience less disjointed.


It's not a huge problem but it would be nice not to be forced to only select one side of a mesh,if you wish to be accurate (which is hard when left becomes right and right becomes left..)




 		 	   		  


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