[Bf-funboard] 3D compositing
Ильдар Ахметгалеев
akhilman at gmail.com
Thu Aug 1 19:06:43 CEST 2013
Blender has 3D and compositing tools. But lacks of 3D compositing and
even easy to use image transformation nodes.
I propose to make special node and object type for 3d viewport. Node
takes image as input and shows this image in viewport with alpha
transparency just like plane with image texture. Then node aplies object
to camera matrix to input image and puts it to output. Also this node
maight output Z distance from camera to image plane.
Such node do not requires a lot of computation like rendering image
plane so it can be updadet live when object moves in viewport.
Also it solves problem with multilayer composition. Just now number of
projected images limited by blender's layers (20 layers).
This is how it looks in Autodesk Smoke.
http://provideocoalition.com/images/uploads/3D_compositing_in_Smoke_-3D_VFX.png
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http://akhil.ru
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