[Bf-funboard] Background of UV unwrap

arelem3 arelem3 at bigpond.com
Fri Sep 28 11:42:46 CEST 2012


Thank you for the tip.
She has simple 4 vertex planes on to which say for instance a cartoon 
cat front view is placed, the cat image has white eyes.
I don't understand how to make say a flat magenta image the default uv 
background.
regards
Roger


> first you need to make a 'new image' from the image menu in the UV editor.
>
> In the dialog that shows you can choose the color,or you might also select UV checkerboard.
> Now you can paint on it or load an image into it as well.
>
>
> Do keep in mind that you need to select the mesh before it unwraps and shows properly in the UV editor.
> You can test that even on a black UV editor screen by pressing "a" to select all.
> If nothing selects,nothing is loaded,because the mesh is not selected.
>
>
>
> Hope this helps
>
>
>
> @Maybe it would not be amiss to propose to the developpers that the UV unwrap should be visible with any color? so :make it so that even with a black background you can see the islands?
>
>> Date: Fri, 28 Sep 2012 14:40:55 +1000
>> From: arelem3 at bigpond.com
>> To: bf-funboard at blender.org
>> Subject: [Bf-funboard] Background of UV unwrap
>>
>> Hi
>> My daughter is making an animation story using black and white
>> characters and finds that she cannot see the black bodies of her
>> characters on the black uv unwrap screen.
>> Is there any way of changing the black to grey checker board?
>> Thanks
>> Roger
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>> Bf-funboard at blender.org
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