[Bf-funboard] Apply Mirror Modifier as a new mesh

Knapp magick.crow at gmail.com
Sun Oct 28 07:30:18 CET 2012


Perhaps you scaled it into the negative side?

On Sat, Oct 27, 2012 at 10:09 PM, Bol Bib <bollebib at hotmail.com> wrote:
> yes,I know of that trick
>
> unfortunatly for whatever reason it did not want to work with this particular set of objects.
> I don't know what exactly went wrong,never had problems before,but somehow the axis was screwed up.
> even with the mirror modifier I had to assign an object as middle point before it wanted to mirror correctly.
>
> + you can't always count on an axis to be there conveniently when mirroring. So extending the mirror modifier seemed a good extra idea
>
>
>
>
>> Date: Sat, 27 Oct 2012 14:21:06 -0400
>> From: jason at handturkeystudios.com
>> To: bf-funboard at blender.org
>> Subject: Re: [Bf-funboard] Apply Mirror Modifier as a new mesh
>>
>>
>> Bol Bib <bollebib at hotmail.com> wrote:
>>
>> > Is there a way to apply the mirror modifier and get a new object out of
>> > it,rather than the mirrored mesh be part of the existing mesh?
>> >
>> > If there is, I cant find it.
>> > And if there isn't ...could there be? It seems like a useful extra function
>> > to have.
>> >
>> > Right now if you want this you need to go into edit mode and seperate by hand.
>> > If you mirror lots of objects then you need to select and seperate a lot.
>> >
>> > Any thoughts?
>>
>> There's an old-school method that we used before we had the Mirror modifier. Do
>> a linked duplicate (Alt+D) and then scale the duplicated object along X by -1.
>>
>>   -Jason
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