[Bf-funboard] Apply Mirror Modifier as a new mesh
Jason van Gumster
jason at handturkeystudios.com
Sat Oct 27 20:21:06 CEST 2012
Bol Bib <bollebib at hotmail.com> wrote:
> Is there a way to apply the mirror modifier and get a new object out of
> it,rather than the mirrored mesh be part of the existing mesh?
>
> If there is, I cant find it.
> And if there isn't ...could there be? It seems like a useful extra function
> to have.
>
> Right now if you want this you need to go into edit mode and seperate by hand.
> If you mirror lots of objects then you need to select and seperate a lot.
>
> Any thoughts?
There's an old-school method that we used before we had the Mirror modifier. Do
a linked duplicate (Alt+D) and then scale the duplicated object along X by -1.
-Jason
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