[Bf-funboard] Doing bevels without bevels

Knapp magick.crow at gmail.com
Mon Jun 4 21:30:48 CEST 2012


On Mon, Jun 4, 2012 at 7:55 PM, Bassam Kurdali <bassam at urchn.org> wrote:
> On Mon, 2012-06-04 at 18:13 +0200, Knapp wrote:
>> On Mon, Jun 4, 2012 at 5:56 PM, Bassam Kurdali <bassam at urchn.org> wrote:
>> > Yes, very useful, Modo has this, and, in fact, there's a developer doing
>> > just this for cycles; I know the thread is long, but it's on the cycles
>> > thread in blender artists. He's not ready to request a code review yet,
>> > but he's posted some promising pictures.
>>
>> Cool! But not for normal render?
>
> no, this is specifically for cycles. Blender internal seems to be more
> in bug fix than new feature mode, and to be honest, I'm fine with that;
> a lot of the more 'advanced' features in internal do not work all that
> well (SSS, material nodes) since they are bolted/hacked onto a very
> ancient core that was not designed for them, and they require
> workarounds in many cases.

Yes, I understand that but what I was thinking about was making a
thingy that would work like the unwrapper that finds angles as it
unwraps and then create a UV normal map with adjustments at these
sharp angles. I am not sure that would work but I think it would. It
would only mean writing something that make the normal map texture. I
wish I was a coder because it seems like it might be simple but famous
last words right?


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