[Bf-funboard] Absolute scale in Edit mode

Reiner reiner.prokein at t-online.de
Fri Aug 10 12:58:24 CEST 2012


One thing i heavily miss in Blender is the ability to scale a mesh 
selection in Edit mode by absolute values. Like scaling a face or a 
cylinder shape to 1.0 x 2.5. The current scale in Edit mode works by a 
factor though. Think of a building that you scale bigger. Now the window 
holes doesn`t longer fit to the windows. And you need to scale this 
window holes to the values of the windows again.

Workarounds are possible, like separating the face/s or the cylinder 
shape, scale it in object mode, join again, and reconnect the lost 
vertices. But this is cumbersome.

Could we please have a way to scale a mesh selection by absolute values?

Tiles


More information about the Bf-funboard mailing list