[Bf-funboard] Absolute scale in Edit mode
Reiner
reiner.prokein at t-online.de
Fri Aug 10 12:58:24 CEST 2012
One thing i heavily miss in Blender is the ability to scale a mesh
selection in Edit mode by absolute values. Like scaling a face or a
cylinder shape to 1.0 x 2.5. The current scale in Edit mode works by a
factor though. Think of a building that you scale bigger. Now the window
holes doesn`t longer fit to the windows. And you need to scale this
window holes to the values of the windows again.
Workarounds are possible, like separating the face/s or the cylinder
shape, scale it in object mode, join again, and reconnect the lost
vertices. But this is cumbersome.
Could we please have a way to scale a mesh selection by absolute values?
Tiles
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