[Bf-funboard] Edit mode to Object mode switching

JimmyVolatile spam at useful.no
Wed Feb 4 00:02:53 CET 2009


Hi, all.

Just my 2 cents here:

A double-click is simply a single selection-click + another selection-click
*on the same object* within ~0.3 seconds or so.

Note: The nice thing is that this would not block any other existing action
at all. A single click on an object would select the object as normal and
simply make Blender wait 0.3 sec for another click *on the exact same*
object, curve etc before executing an action.
So, unless you're double-clicking, you wouldn't notice any difference at
all.
**

Benefits for beginners:

* *Well known: *The double-click interaction is very, very well known and
mostly tied to the "open"-action in the majority of file systems.

* *Invisible interaction:* Both the "TAB"-key and double-click are invisible
interaction methods. Now, no first prize for guessing which one the new user
will try first.

** Other commands are not blocked by double-click*: First select an object,
then translate, rotate or scale using manipulators. The object will now be
"covered" by the manipulators and you will normally have to carefully aim
the mouse to hit the object but not the mainpulators. Now, a double-click is
different in that although the first click hits one of the translate arrows
and is interpreted as, say, "Translate along the x-axis", the second click
on any of the object manipulators OR the object within 0.3 seconds, will be
taken as the second half of a double-click, thus allowing a double-click to
be performed even if you're clicking on a part of an object which would
normally invoke a completely different, single-click, command.

* *Used in other graphics apps:* Adobe Flash, Inkscape and Fireworks has
double-click as an integral part of their design workflow. Try creating a
rectangle in inkscape and doule-click it. It'll take you into Inkscape's
equvivalent of "edit-mode" and allow you to edit the corner rounding of the
rectangle.

Create more objects and then group them. Double-click the group. You'll now
be inside the group and allowed to edit the individual objects. Double-click
away from the group and you'll be outside again.

* *Possible increased hand movement:* Especially if keys to the right half
of the keyboard is used, say I-key for inserting keys or M-key for moving
layers, you would always move either the left hand to and from the left
resting position (in order to reach the TAB key) or the right hand to or
from the mouse. Now there's only a benefit here if you're using right half
keys AND going in and out of edit-mode very frequently and I'm sure there
are other, better examples in the same vein.

My major point is that it will be such a joy to be able to create custom
shortcuts when Blender 2.5 hits the streets.

Cheers,

Jimmy Volatile / Jarl Arntzen

On Mon, Feb 2, 2009 at 2:06 PM, Campbell Barton <ideasman42 at gmail.com>
wrote:
> On Mon, Feb 2, 2009 at 2:31 AM, Roger <hovergo at net-tech.com.au> wrote:
>> Campbell Barton wrote:
>>> On Sun, Feb 1, 2009 at 2:59 PM, Roger <hovergo at net-tech.com.au> wrote:
>>>> <snip>
>>>> GSR wrote:
>>>>>>> Double clicking to toggle editmode looks convenient, but might also
>>>>>>> backfire and be annoying?
>>>>>>> Say you apply this to mesh edit, ipo's, sequencer metastrips... When
>>>>>>> placing the 3d cursor or playhead its possible your clicks could be
>>>>>>> interpreted as changing editmode... practically not sure how much
this
>>>>>>> would happen though.
>>>>>> If that's a problem, the instead of double click make it
>>>>>> CTRL-double-click (or some other meta-key combination).
>>>> </snip>
>>>>
>>>> I think its going too far to apply a simple double click to a range of
tasks.
>>>> I think that mesh/objectmodeling, as in creating a model prior to
animation can
>>>> safely be considered as a single task particularly for those many of us
who
>>>> don't really need ipo's, sequencers and the like.
>>>>
>>>> Golly my daughter and I have been modeling in Blender for many years
and never
>>>> had to animate until now, because she wants an Osserey ( a
representation of
>>>> suns, planets and moons swirling within a sphere for her story.
>>>>  Flash has the facility, double click to open a group or single item
and click
>>>> anywhere in the window to close, its not a new thing.
>>>>
>>>> Definitely not CTRL double click for mesh modeling.
>>>> Why compound a problem, when all is needed is to quickly create that
which we
>>>> visualise.
>>>> Mesh modeling is a state of mind and an ability all on its own.
>>>>
>>>> I agree that the UI people need to establish and maintain consistency
 but
>>>> modeling is what we do then stop and swap mind set to look at the menu
>>>> structure, tabs or hot keys on the keyboard to achieve a simple mode
change.
>>>>
>>>> Anyway them's my thoughts
>>>> Roger
>>>>
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Bf-funboard mailing list
>>>> Bf-funboard at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>>>
>>>
>>> Original suggestion
>>>> Double click on an object puts the object in edit mode, double click
anywhere
>>> off the object returns to object mode."
>>>
>>> So were not talking about double click toggle edit mode, this is
>>> double click will set an object active then enter editmode.
>>> Im not sure about the sense in " double click anywhere off the object
>>> returns to object mode"
>>> unless Roger means you could be editing 1 objects, and go directly
>>> into editing another object.
>>>
>>> Ignore that for now
>>> So in object mode, double click would be like RMB then Tab.
>>>
>>> A slight disadvantage with this is you wont know what object you
>>> selected before going into editmode, no big deal but Im also surprised
>>> this is seen as such a time saver. Another issue is that this could
>>> conflict with the manipulator. when it happened to be around the
>>> object you want to click on.
>>>
>>> - Editmode isnt something you use ALL the time, like view orbit or grab.
>>> - If you want to use blender efficiently you need to have one hand on
>>> the keyboard, and I dont find RMB+Tab that slow.
>>>
>>> Though this is fairly easy to add if someone wants to make a patch and
test it.
>>>
>> -----------==========----------
>>  > A slight disadvantage with this is you won't know what object you
>>  > selected before going into editmode,
>>
>> Yes you would, in object mode you select the object, double click on the
object
>> puts the object in edit mode
>> ----------==========--------
>>
>>  > Editmode isnt something you use ALL the time,
>>
>> On the contrary, we use it almost all the time only swapping to object
mode to
>> select another object, another bugbear that I won't go  into here.
>> We often switch off the orbit and manipulators because they get in the
way, only
>> using them occasionally for x,y,z direction movement. They are nice but
not
>> necessary.
>> -------------===========--------
>>
>>  > returns to object mode"
>>  > unless Roger means you could be editing 1 objects, and go directly
>>  > into editing another object.
>>
>> You can't select more than one in edit  or object mode unless they are
joined
>> meshes so it's quite safe.
>>
>> Say you're in object mode and need to edit the selection
>> - double click the object  presents edit mode
>> - edit as necessary
>> - double click anywhere off the object and it returns to object mode so
another
>> object can be selected
>> - click to select next object.
>> - double click that next selected object and edit away
>> - double click anywhere off the edit object and it goes to object mode.
>>
>> So far all work is achieved with the mouse.
>>
>> Or if using a tablet which is my aim, not having to put the stylus down
and pick
>> it up again or move from tablet to keyboard.
>>
>> Eventually Blender work will be mostly graphics tablet and stylus which
will
>> make it either way ahead of proprietary applications or way behind if
they do it
>> first.
>> Then it will have to be point and tap, no more moving to the edge to
select
>> menus. dialogs, etc or hot keys.
>> I've seen the speed with which my daughter achieves results using her
tablet,
>> (not in Blender)
>> Neither her nor I come close with a mouse and keyboard and she is
dynamite with
>> Blender.
>>
>> --------============-----
>> Roger
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
>>
>
> should have corrected myself,  I meant "SWITCHING  editmode isnt
> something you do ALL the time", as you'd usually spend some time
> editing while your in editmode, its not as common an operation as pan
> or orbit view.
>
> >From the original mail "Double click on an object puts the object in edit
mode"
> Sounded like double clicking picks the object.
>
> If you have to right click to select then double click to go into
> editmode, its kinda nice that it can be all done with the mouse, but
> It doesn't seem as big an advantage.
>
>> Eventually Blender work will be mostly graphics tablet and stylus which
will
>> make it either way ahead of proprietary applications or way behind if
they do it
>> first.
>
> eh? - first I have heard of this. And wouldn't agree its THE way
> forward, blender is a general purpose 3d app, not sketchup.
>
>
> >From reading your last mail it seems you could have the stylus and
> editmode issues improved by...
> - Better gestures (so toggle editmode can be a gesture)
> - Enter editmode for multiple objects at once (has been discussed for a
while)
>
>
> Improved gestures would be really nice, with 2.5 we could hookup user
> defined gestures with any operator too for enhanced workflow with a
> stylus.
>
> --
> - Campbell
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>



-- 
Mvh

Jarl Arntzen » +47 97082449 » Skype: jarlarntzen
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