[Bf-funboard] character rigging questions

bassam bkurdali at freefactory.org
Tue Apr 21 20:33:07 CEST 2009


volume preservation in BBB is done with a pyconstraint; basically
exactly what it sounds like, a constraint written in python, they are
easy to make (if you know some python, and a little the blender python
api) since there is a built in template that takes care of all the
'boilerplate' stuff.

In general, this list is for functionality discussions about
implementing things and how they will look. A better place for user
questions is Blenderartists (blenderartists.org) forums. Welcome to
blender, I hope you enjoy it :)

On Tue, 2009-04-21 at 13:42 -0300, Leandro wrote:
> Hi, 
> 
> El mar, 21-04-2009 a las 16:08 +0200, Stefan Andersson escribió:
> > Hi All
> > 
> > Comming from a XSI/maya background I have a few questions that I hope
> > someone could answer for me, or point to some tutorials or documents.
> > 
> > * weight painting
> > It seems that skinning/envelop seems a bit different than in any other
> > packages I've been using. And while there are some really beginners
> > tutorials, they only use really basic characters as an example, and
> > it's difficult to apply those method to a more complex character.
> > Using skinning to rig a face for instance (eyelids, expressions, etx.)
> 
> 1. Create a Mesh
> 2. Create a Armature/Rig
> 3. Adjust Rig to mesh
> 4. Select Mesh and Select Rig (this order)
> 5. CTRL+P -> Armature -> Create from Bone heat.
> 6. See problems on skinning, if not ok, clear parent/modifiers and
> repeat 3#
> 7. if i have tiny problems in skinning, i go to Weight Paint Mode and
> correct all glitches.
> 
> In Weight Paint Mode, press N key for panel tool.
> Try to use the useful modes of the brushes. (add, sub, mix, blur, etc)
> 
> > * bone_preserve_volume
> > A script I've found with the BBB characters. And I think this one
> > would become very handy when rigging fat characters, but I have no
> > idea on how to use it.
> > 
> > Anyhow, I hope someone could point me in the right direction so that I
> > could start transfering my rigged characters from XSI to blender.
> 
> I dont know how, but it s possible with  pyconstraints.
> 
> > best regards
> > stefan andersson
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> 
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