[Bf-funboard] default file

Karl Kühberger karl.kuehberger at gmail.com
Wed Oct 22 10:40:04 CEST 2008


campbell, regarding the file-selctor I agree with you.
we should not have to different ones. but we could
integrate some "standard"-functionality into blender's
file-selector like:

- jumping to an item by pressing the initial letter
- columns mode
- search function
- back- and forward-buttons (not only the cryptic "P")

karl



2008/10/22 Campbell Barton <ideasman42 at gmail.com>:
> Karl, as far as most of this goes I dont really care one way of the
> other - mouse clicks for example.
> DND is not intended to be left out, its just cant be added nicely
> until 2.5 is done. (I am told).
>
> regarding the file selector - how would you suggest browsing inside a
> blendfile to append/link objects with a standard file selector? - I
> doubt this behavior is supported by any of the OS's file selectors.
>
> Or we could have 2 file selectors one of linking and a normal one for
> opening, but this don't seem an improvement to me.
>
> - Cam
>
> On Tue, Oct 21, 2008 at 7:18 PM, Karl Kühberger
> <karl.kuehberger at gmail.com> wrote:
>> Davide, I know from many Blender beginners I have teached,
>> that this is NO solution. People are complaining a lot about
>> selection by right-click. But this is not the only thing. Beginners
>> expect Blender to work like almost any other program, the expect
>> double-click, drag and drop, standard file-dialogue and other
>> almost standard stuff.
>> It is difficult enough to learn using a complex 3d suite like Blender,
>> and there is no reason to make it artificially more difficult.
>> I think for us experienced Blender users, it is very easy to get
>> used to left-click-selection and other almost standard interface stuff.
>> And I am sure, we will love it after a while.
>> We should not be proud of knowing a non-conform interface.
>> Better be proud about non-conform artwork and life ;-)
>>
>> Karl
>>
>>
>>
>> 2008/10/21 Davide Vercelli <davide.vercelli at gmail.com>:
>>> Is this mouse button thing *that* confusing? I mean, it seems like
>>> it's just something you have to know when starting, and then you
>>> quickly get used to it.
>>>
>>> Maybe a welcome message like this could do wonders: "Welcome, this is
>>> Blender. Look, mouse selection works *the other way round*. And press
>>> space for a comprehensive menu. Have fun!"
>>>
>>> Davide
>>> _______________________________________________
>>> Bf-funboard mailing list
>>> Bf-funboard at blender.org
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>>>
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>
>
>
> --
> - Campbell
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