[Bf-funboard] custom/normal/etc view enhancement possibilities
Martin Poirier
theeth at yahoo.com
Sat May 31 14:14:35 CEST 2008
--- On Fri, 5/30/08, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> The patch works great here!
> One (potential) hiccup is that the menu could be very big;
> I get
> global/local/normal/view+all my custom views (when rigging,
> I tend to
> have one for every off-axis limb or digit (on one side)
> right now I have
> hand, and five for each digit. so that menu has 4+6=10
> items. That's
> managable, but if it grows any further it would start to be
> a pain.
Agreed.
What could be done also is adding a little eye icon next to the CTO in the floating panel, clicking on them would align the view.
Would that be better when dealing with longer lists?
> Not sure I have a suggestion, other than (perhaps)
> a- limit it to global/local/normal/view/active-custom
> orientation?
Seeing as Global and View are pretty much useless, those could be removed too.
> b- have a standard menu, but the first item is
> "current" so you get
> global/local/normal/view and even the whole list of custom
> orientation,
> but the first item in the menu is current orientation, so
> you can hit
> ctrl-numpad * enter to align to your active view.
Yes, that might work.
> c- just have current/global/local/normal/view. slightly
> limiting, but
> keeps the menu always the same looking, would work for my
> particular use
> cases, but as always, others may have different uses for
> the same
> feature.
Not sure I like that one, since it looses a lot of the power of working with CTOs.
This one could be an option too:
d- It could always align using the current orientation (bit more fiddling around, but it would mean it aligns to the "work" orientation)
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