[Bf-funboard] voxel volume sculpting ?
bkurdali at freefactory.org
Fri Feb 29 16:55:33 CET 2008
I know that jiri (not sure the spelling) did a long time ago something
almost the opposite of what you suggest, but it never made it into
blender cvs (he used mesh editing to control metaballs)
As you said, metaballs are somewhat what you are talking about (they
define volumes that create surfaces, additive and subtractive) but you
want some kind of "sculpty" interface to using them?
On Thu, 2008-02-28 at 13:57 +0100, Fleeky Flanco wrote:
> this is just kindof a way out there idea.. but imagine if could sculpt
> with voxel volumes using procedural brush types. it would allow to do
> things like combine / pull apart peices of a mesh that you would
> otherwise have to do vert editing to achieve ..
> basically there would be the voxel volume and then an iso surface
> (polygons wrapped around it, thats what is wrapped around metaballs
> right?) and the whole clip start/end would be filled with voxels that
> are either turned on or off depending on if they have been added or
> subtracted to the volume ..
> you could do things like ctrl click to create a voxel point or just
> use a procedural brush or a normal brush that say adds voxels (eg
> turns them on) ..
> anyways just a crazy idea i thought i would run by this board :)
> btw i mean procedural brushes like a brush that simulates thermal
> erosion or something like this..
> hope this was tangental enough for everyone bye bye !
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