[Bf-funboard] Patch: A tiny bit of Layer manager

Chris Burt desoto at exenex.com
Sat Mar 24 17:57:43 CET 2007


Gru (Groo? Can't remember which you like.. easy just to say it..) is
right about that. There are lots of places in Blender where the same
metaphor is used to describe totally different things. Rather than
make the problem worse perhaps there is another symbol that could be
used.

Regards,
--Chris

On 3/24/07, Jason van Gumster <flaw at misaligned.net> wrote:
>
> Campbell Barton <cbarton at metavr.com> wrote:
>
> > Agree, for use of Dot and Pink
> >
> > even if dots are used for render layers, I think the context is
> > different enough for it not to be such a usability issue.
> >
> > The dots/colors will also make sense as the user adds & selects
> > objects.
>
> I, too, like the idea of dot, but I think we should be careful here and
> perhaps err on the side of consistency.  We have dots for Render Layers
> and dots for Armature Layers and with dots in regular layers, we'll
> have 3 layer systems using dots as visual cues for 3 different things.
> This is a problem that we really ought to avoid, IMO.
>
>   -Fweeb
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