[Bf-funboard] snap / align improvements in blender 2.43?

Karl Kühberger kuehberger at gmx.net
Mon Jan 15 22:04:37 CET 2007

Am 15.01.2007 um 19:39 schrieb Alexander Ewering:

> On Mon, 15 Jan 2007, [ISO-8859-1] Karl Kühberger wrote:
>> Completely true! Therefore I can't understand people saying,  
>> blender doesn't need that, because it isn't a CAD program.
>> I mean, MEASURE and SNAP/ALIGN is totally basic for every 2D- or  
>> 3D-software, not only for CAD users.
>> This features can be of great help also for animations. The lack  
>> of it is simply a very big disadvantage of blender!!
> As a workaround, I mostly just grab something and then look at the  
> window
> header to tell how far I moved it, and to measure angles, you can  
> use the "Edge
> angles" (or something like that) toggle in the mesh buttons, and  
> just create
> a "dummy mesh" to measure stuff...

I do it in the same way, even the "dummy-method" I have tried,
but I felt quite stupid doing this ;)
Seriously, shouldn't a professional software like Blender have
basic features like that?
You will say yes, but why don't all the coders out there
understand the urgent need for it?
> | alexander ewering              instinctive mediaworks
> | xx-mail.com/instinctive     http:// 
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