[Bf-funboard] snap / align improvements in blender 2.43?
kuehberger at gmx.net
Sat Jan 13 19:30:10 CET 2007
maybe I am too stupid to understand this,
but I couldn't find a "Snap Target Mode",
whether in the i-window nor in the Snap-menu.
Could be that there already exists such a feature,
but is it that kind of intuitive like even in freeware
like Google Sketchup?
For modelling architectural stuff, it is a must to
have a snap-in function (could be a mode to
switch on/off). Nobody wants to press one or
more keys, when he just is compositing some
elements like walls and furnitures.
Am 13.01.2007 um 17:27 schrieb Martin Poirier:
> --- Karl Kühberger <kuehberger at gmx.net> wrote:
>> two very simple examples for what I am looking for:
>> 1. if I extrude a wall or column from the floor and
>> want to move it
>> to the height of the ceiling,
>> imho it should just snap in when I move it near to
>> the ceiling.
> That already works. Just snap to one of the vert on
> the ceiling.
>> 2. if I move a furniture to a wall, it should should
>> snap in the same
> That works too. Set Snap Target Mode to Closest,
> (G)rab your furniture, constraint to the floor plane
> (Shift-Z) and snap to a vertex on the wall.
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