Hi, On Fri, 2007-01-12 at 16:10 +0100, Carsten Wartmann wrote: > So I tought: "Blur the AO pass and multiply it over the Diffuse/Spec Pass" Good idea :) Have you tested this with an animation? Even subtle noise can look bad animated - it sort of boils. Maybe AO noise in Blender is stable? Cheers, Alex