[Bf-funboard] AO improvements and Nodes

Alex Fraser spam at phatcore.com
Fri Jan 12 17:40:04 CET 2007


Hi,

On Fri, 2007-01-12 at 16:10 +0100, Carsten Wartmann wrote:
> So I tought: "Blur the AO pass and multiply it over the Diffuse/Spec Pass"

Good idea :)

Have you tested this with an animation? Even subtle noise can look bad
animated - it sort of boils. Maybe AO noise in Blender is stable?

Cheers,
Alex



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