[Bf-funboard] Lightmaps and Render Baking
Carsten Wartmann
carsten.wartmann at imago-viva.de
Wed Jan 10 11:59:48 CET 2007
Hey,
fantastic possibilities!
However it could be better ;-) But maybe its also my incompetence?
So heres my way to do:
* uvmap (archimap usually)
* add a new Image
* bake render
* add a second UV layer
* uvmap (tiled or whatever for walls/ground etc) with image textures
* make material setup
* Start GE, be happy
So far so good.
But now when I want to recalc the Lighmaps:
* select the Lightmap UV Layer (or not, but it seemed logically to me)
* bake render
Now I end up with a totally BLACK "Light"map....
As workaround you have to remove the Material then bake and then
reassign the material an exchange the texture for the new lightmap.
Hope this makes sense?
I wish the baking could be more clever, mostly (always?) I want to
overwrite the old Lightmap the new generated LM. If I have some maps in
a scene saving them all can be tendious.
Best Regards,
Carsten
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