[Bf-funboard] Reset Rotation ( ALT and R ), the most used keys
in Blender
Mal
mal at candomultimedia.com
Wed Jul 5 15:37:24 CEST 2006
Hi Matt,
> For me it's about 75%-25%-0% but yes, in object mode the view
> alignment is for me far more trouble than it is useful. When adding
> data in edit mode I sometimes find it useful to have it aligned to
> screen, but that's a different kettle of fish - you're already
> working within a specified co-ordinate space.
Agreed... it would be interesting to hear from anyone who's last
percentage was over 10% ( ie who adds objects aligned to the view mode a
LOT )
> "I think it should really be default behaviour when adding new
objects in Object Mode to add them at the cursor, axes aligned to
world space, and NOT enter
> Edit Mode. And this should come with a user pref to switch back to
the view aligned+edit style, for existing users who might prefer the
old behaviour or don't
> want to adapt.
I was going to touch on the Auto-Edit mode separately as well later on (
as a separate poll ), and agree with your comments.
I also agree with your solution, it would make total sense and would
make Blender a LOT easier to use - no changing of modelling paradigm (
adding, to editing ), and no unnecessary ( and confusing ) rotation to
align viewport.
Also, by not entering edit mode, adding additional meshes by users don't
all get added to the same object - something that can also be very
confusing for new users.
Someone had already submitted a simple patch to not have the object
rotated by default, but I think it wasn't accepted. Having Blender not
enter Edit mode would be a great addition to a patch, but I think that a
poll would need to be taken firstly ( I did suggest it at one of the IRC
meetings, but of course expert users don't appreciate the difficulty new
users have with this - it's second nature to them ).
The UI prefs would be a great way to allow more flexibility, so newbies
/ users like me get a Blender that matches more their workflow, and
expert users who like the existing flow can have it that way also.
I hope this important change makes it into a future version of
Blender. I remember when there was resistance to adding in the 3D
tranform gizmo, face selection mode, and even multiple undos, all from
more expert users!!!
Mal
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