[Bf-funboard] Reset Rotation ( ALT and R ),
the most used keys in Blender
Matt Ebb
matt at mke3.net
Fri Jul 7 13:22:32 CEST 2006
I have now made a patch (with some help from Ed Halley) in the
tracker that implements the functionality I described below:
https://projects.blender.org/tracker/index.php?
func=detail&aid=4637&group_id=9&atid=127
cheers,
Matt
On 05/07/2006, at 23:26 PM, Matt Ebb wrote:
>
> On 04/07/2006, at 20:43 PM, Mal wrote:
>
>> Hi all bf-funboarders!
>>
>> I've been noticing that a lot of the tutorials ( including the one
>> I'm putting together ) require that new users almost always
>> ( well, always so far! ) require that, after they add a new
>> object, they have to now clear the rotation on the object.
>
> For me it's about 75%-25%-0% but yes, in object mode the view
> alignment is for me far more trouble than it is useful. When adding
> data in edit mode I sometimes find it useful to have it aligned to
> screen, but that's a different kettle of fish - you're already
> working within a specified co-ordinate space.
>
> One thing you touched on is the automatic entering of edit mode. I
> rarely make use of that 'feature', but also during the Orange
> project, in our semi-monthly Blender training sessions we did with
> film institute students and design students (many of whom had used
> Maya before), it was the number one problem that they came up
> against, trying to understand how Blender worked. The main problem
> as I can gather is that it does something that the user hasn't
> actually explicitly told it to do, or can predict happening.
>
> When a user clicks Add->Mesh->Cube, the task at hand is to add a
> cube. That's what they are telling Blender to do. But then Blender
> goes off and does some other thing that's unrelated but
> fundamentally important to a user's operation of the software
> (changing mode). The students had a hard enough time getting the
> hand of object mode and edit mode without it going and changing
> underneath them when they didn't expect it, this made it even
> worse. Changing this would be a simple procedure, and would
> drastically lessen the amount of frustration and confusion of
> someone trying to get to understand Blender.
>
> I think it should really be default behaviour when adding new
> objects in Object Mode to add them at the cursor, axes aligned to
> world space, and NOT enter Edit Mode. And this should come with a
> user pref to switch back to the view aligned+edit style, for
> existing users who might prefer the old behaviour or don't want to
> adapt.
>
> Matt
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