[Bf-funboard] Reset Rotation ( ALT and R ), the most used keys in Blender

Matt Ebb matt at mke3.net
Fri Jul 7 13:22:32 CEST 2006


I have now made a patch (with some help from Ed Halley) in the  
tracker that implements the functionality I described below:

https://projects.blender.org/tracker/index.php? 
func=detail&aid=4637&group_id=9&atid=127

cheers,

Matt


On 05/07/2006, at 23:26 PM, Matt Ebb wrote:

>
> On 04/07/2006, at 20:43 PM, Mal wrote:
>
>> Hi all bf-funboarders!
>>
>> I've been noticing that a lot of the tutorials ( including the one  
>> I'm putting together ) require that new users almost always  
>> ( well, always so far! ) require that, after they add a new  
>> object, they have to now clear the rotation on the object.
>
> For me it's about 75%-25%-0% but yes, in object mode the view  
> alignment is for me far more trouble than it is useful. When adding  
> data in edit mode I sometimes find it useful to have it aligned to  
> screen, but that's a different kettle of fish - you're already  
> working within a specified co-ordinate space.
>
> One thing you touched on is the automatic entering of edit mode. I  
> rarely make use of that 'feature', but also during the Orange  
> project, in our semi-monthly Blender training sessions we did with  
> film institute students and design students (many of whom had used  
> Maya before), it was the number one problem that they came up  
> against, trying to understand how Blender worked. The main problem  
> as I can gather is that it does something that the user hasn't  
> actually explicitly told it to do, or can predict happening.
>
> When a user clicks Add->Mesh->Cube, the task at hand is to add a  
> cube. That's what they are telling Blender to do. But then Blender  
> goes off and does some other thing that's unrelated but  
> fundamentally important to a user's operation of the software  
> (changing mode). The students had a hard enough time getting the  
> hand of object mode and edit mode without it going and changing  
> underneath them when they didn't expect it, this made it even  
> worse. Changing this would be a simple procedure, and would  
> drastically lessen the amount of frustration and confusion of  
> someone trying to get to understand Blender.
>
> I think it should really be default behaviour when adding new  
> objects in Object Mode to add them at the cursor, axes aligned to  
> world space, and NOT enter Edit Mode. And this should come with a  
> user pref to switch back to the view aligned+edit style, for  
> existing users who might prefer the old behaviour or don't want to  
> adapt.
>
> Matt
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-funboard



More information about the Bf-funboard mailing list